Felipe Lira
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5f970d63
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Andre McGrail
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c6969950
|
Added Custom post to have both before transparent and before stack. Created reference image for Postprocessing test
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7 年前 |
Felipe Lira
|
413c2583
|
Added support to SoftParticles
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7 年前 |
sebastienlagarde
|
577e2bef
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HDRenderPipeline: Remove useless code as RenderQueue system already handle it
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7 年前 |
sebastienlagarde
|
77e60645
|
HDRenderPipeline: Draft with temporary code for testing performance
|
7 年前 |
sebastienlagarde
|
cdd59e19
|
HDRenderPipeline: Split opaque and opaque alpha tested prepass
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7 年前 |
sebastienlagarde
|
771c8d04
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
|
938357d4
|
HDRenderPipeline: Avoid divide by zero in shader + fix typo
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7 年前 |
sebastienlagarde
|
55a34e3a
|
HDRenderPipeline: Fix Copy/paste failure.... with fix on tessellation
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7 年前 |
sebastienlagarde
|
86cbf617
|
HDRenderPipeline: Prevent a divide by 0 with Influence mode on LayeredLit.shader
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7 年前 |
sebastienlagarde
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cd77b9ac
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HDRenderPipeline: Fix an issue with tessellation when in heightmap min > max
- min can be > max when baking a high poly mesh on a bigger low poly
mesh, in this case the culling must not fail
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7 年前 |
GitHub
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cbc1a1ee
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Merge pull request #425 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
HDRenderPipeline: Details map tiling depends on base tiling
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7 年前 |
sebastienlagarde
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400829f5
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HDRenderPipeline: Details map tiling depends on base tiling
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7 年前 |
Felipe Lira
|
cafbee5d
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Fixed crash in particles scene.
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7 年前 |
Felipe Lira
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8b79450a
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Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
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3ed4dfec
|
Merge pull request #422 from Unity-Technologies/Branch_ShaderCompileFix
Fixed compilation error (Disable wind for Velocity because of the kno…
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7 年前 |
Evgenii Golubev
|
8a5090cc
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Reassign the thickness map (outdated GUID)
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7 年前 |