Felipe Lira
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8f43aa08
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Merge branch 'LW-Optimization'
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7 年前 |
Frédéric Vauchelles
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484b0b09
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[PlanarReflection] Fixed realtime update for cache
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7 年前 |
Remy
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bfbb6604
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Remove multiplicative blend mode from tests.
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7 年前 |
GitHub
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26be26ee
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Add a TODO
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7 年前 |
Frédéric Vauchelles
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220a51cd
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[PlanarReflection] fixed mirrored position
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7 年前 |
Felipe Lira
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70226c0e
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Fixed viewport rendering issue.
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7 年前 |
Frédéric Vauchelles
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68489545
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[PlanarReflection] Added plane mirror data
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7 年前 |
sebastienlagarde
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bd49afda
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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
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7 年前 |
Frédéric Vauchelles
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668f65ae
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[PlanarReflectionProbe] Added preview in scene view
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7 年前 |
sebastienlagarde
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89b5cebe
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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
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7 年前 |
Frédéric Vauchelles
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21df13ee
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[PlanarReflection] Update mirrored position
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7 年前 |
GitHub
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3f31b4d7
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Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
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7 年前 |
Frédéric Vauchelles
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6611be52
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[PlanarReflection] Update planar sampling
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7 年前 |
GitHub
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1588a9a8
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Merge pull request #784 from Unity-Technologies/Test_Assemblies
Create test assembly deffinition files
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7 年前 |
Frédéric Vauchelles
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95f0f6a5
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[PlanarReflection] Fixed light list for planar reflection
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7 年前 |
Julien Ignace
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cdd44d73
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Re-updated materials with new heightmap parametrization
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7 年前 |
GitHub
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607a0c36
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Merge pull request #785 from Unity-Technologies/movecs-camera-fix
Fixed flipped camera motion vectors
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7 年前 |
Frédéric Vauchelles
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4a5cb1e8
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[PlanarReflection] Fixed culling
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7 年前 |
Julien Ignace
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bb145a1c
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Fixed heightmap update script.
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7 年前 |
Thomas
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9b1dd7e6
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Fixed flipped camera motion vectors
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7 年前 |
Frédéric Vauchelles
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4baf2005
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[PlanarReflection] Updated test scene and planar cache
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7 年前 |
Evgenii Golubev
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87df0278
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Use real
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7 年前 |
Julien Ignace
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6ba9292e
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Revered matrerial update after heightmap parametrization change.
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7 年前 |
GitHub
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b9d06aca
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Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
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7 年前 |
Frédéric Vauchelles
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bc32f1eb
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[PlanarReflection] Added planar reflection cache (wip)
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7 年前 |
Evgenii Golubev
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4f5f83bb
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Add a warning regarding the thickness displacement
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7 年前 |
Thomas
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6e7134b5
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Added motion vector support to Unlit
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7 年前 |
Julien Ignace
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499dc96e
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Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
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7 年前 |
GitHub
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ab46e660
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Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
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7 年前 |
Frédéric Vauchelles
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35c34cb4
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[PlanarReflection] Update capture camera clip planes
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7 年前 |
Evgenii Golubev
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0d923468
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Pass the light position to the shadow code
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7 年前 |
Thomas
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4b33a1b6
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Merge branch 'master' into lw-gc-optim
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7 年前 |
Remy
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c09a6280
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Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
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7 年前 |
Julien Ignace
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65d498de
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Fixed test scene 2103 baking sky.
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7 年前 |
Frédéric Vauchelles
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6882761f
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[PlanarReflection] Updated baking
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7 年前 |
Evgenii Golubev
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64691f5a
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Fix metallic for SSS
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7 年前 |
Thomas
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57797a4c
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Compararer -> Comparer
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7 年前 |
GitHub
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a7ace80f
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Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
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7 年前 |
Frédéric Vauchelles
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8b7e311c
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[PlanarReflectionProbe] Added frustrum calculation for capture camera
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7 年前 |
Evgenii Golubev
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2680050a
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Optimize attenuation functions for ALU
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7 年前 |
Felipe Lira
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d2bf88c9
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Deleted Pow4 from Lightweight library.
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7 年前 |
Thomas
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73aec04c
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GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
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7 年前 |
sebastienlagarde
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c20bc336
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Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
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7 年前 |
GitHub
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b8348971
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Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix
Fix Fix for playmode tests (no more build failure)
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7 年前 |
Frédéric Vauchelles
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c8c5a6a6
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[PlanarReflection] Update capture frustrum calculation
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7 年前 |
GitHub
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2e07df5e
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Update PixelHasSubsurfaceScattering()
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7 年前 |
Felipe Lira
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25aa15b7
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Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
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7 年前 |
Thomas
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d798451c
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GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
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7 年前 |
GitHub
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544aba56
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Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
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7 年前 |
Frédéric Vauchelles
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3f5a5830
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[PlanarReflection] (wip) added capture camera gizmos
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7 年前 |