Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
GitHub
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4263f9df
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Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Sebastien Lagarde
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27c0d277
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Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Sebastien Lagarde
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761db059
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re-introduce physical light elment remove previously
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7 年前 |
Sebastien Lagarde
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61ca3c01
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Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
GitHub
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d48bc884
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Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
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128f5158
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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5c7e1fd0
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Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
GitHub
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5bf4aa76
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Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
Felipe Lira
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482af7f9
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Fixed compiler errors in LW.
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7 年前 |
sebastienlagarde
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3bf6049c
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HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
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738c9de1
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Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
GitHub
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fce350a5
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Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
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7 年前 |
GitHub
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4b7581e9
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Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
sebastienlagarde
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c0eaab10
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wrong removing of spot inner percent
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7 年前 |
sebastienlagarde
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7c5ace88
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Remove physical light unit for the commit
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7 年前 |
sebastienlagarde
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0e2fd784
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Frédéric Vauchelles
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92bcb4ea
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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466305bb
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Fix missing mouse position
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7 年前 |
Frédéric Vauchelles
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89777ddd
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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6c8462a0
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Refactor all the code of colorpicking to make a more general version
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7 年前 |
Frédéric Vauchelles
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2756518b
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[PlanarReflection] Fixed domain reload for realtime probes
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7 年前 |
Sebastien Lagarde
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8820a5f9
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Update LuxMeter debugview
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7 年前 |
Frédéric Vauchelles
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0f4291cb
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[PlanarReflection] (wip) simple reflection
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7 年前 |
Sebastien Lagarde
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2549f4ea
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Update font debug code, support char, int and float
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7 年前 |
Felipe Lira
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98b2b494
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Fixed compiler errors in LW.
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7 年前 |
Frédéric Vauchelles
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320917fd
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[PlanarReflection] small refactoring for frustrum calculation
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7 年前 |
Paul Melamed
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5ff3384b
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fix PR comments
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7 年前 |
Arnaud Carre
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074f76bb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
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7 年前 |
Sebastien Lagarde
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0b08169d
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Update font bitmap
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7 年前 |
Raymond Graham
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186dae6a
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Cleanup Instancing
Get rid of compound matrices and remove direct reference to SHADERPASS
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7 年前 |
Felipe Lira
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537ce8c0
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Bumped package version.
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7 年前 |
Frédéric Vauchelles
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64f68c11
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[PlanarReflection] Update capture space
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7 年前 |
Paul Melamed
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c6480e96
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remove decalset if it has no decals
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7 年前 |
Sebastien Lagarde
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c4945c71
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Correct stringId of _DebugFont
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7 年前 |
Raymond Graham
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d09bc376
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Fix up probe gpu instancing
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7 年前 |
Felipe Lira
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83c0affb
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Fixed inconsistent line endings.
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7 年前 |
Frédéric Vauchelles
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e1efe09f
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[PlanarReflection] Capture projection
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7 年前 |
Paul Melamed
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983ccfcb
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Using proper instancing path.
Force decals to always draw instanced.
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7 年前 |
Sebastien Lagarde
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7cc9b940
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Add debugFont to resources
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7 年前 |
Raymond Graham
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1e5e8a8a
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GPU instancing in Lightweight renderpipeline
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7 年前 |
Felipe Lira
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2c1cc95d
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Added GetCameraPositionWS(). Converted core functions to use real.
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7 年前 |
Frédéric Vauchelles
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86df6636
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Merge master
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7 年前 |
Paul Melamed
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6deb71dc
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Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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7 年前 |
Sebastien Lagarde
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a5184a75
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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3b93f076
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Felipe Lira
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63f633bd
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Merge branch 'LightweightPipeline'
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7 年前 |
sebastienlagarde
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0a28696e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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c6a3aa71
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Update fbx metadatas
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7 年前 |