Peter Bay Bastian
bf91b908
Put in change notification for preview expanded state
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Peter Bay Bastian
5b4c9be5
Move things around in preview generator
7 年前
Tim Cooper
52d5558a
do not throw errors on default sampler slots, nodes need to handle this case.
7 年前
Peter Bay Bastian
8e841bce
Remove UpdateData from MaterialGraphPresenter
7 年前
Tim Cooper
8d5e6fd1
texture exposition working
7 年前
Peter Bay Bastian
609307fe
MaterialGraphPresenter now relies on change notifications rather than diffing
7 年前
Tim Cooper
0b56c45b
first pass.
7 年前
Peter Bay Bastian
75826752
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
7 年前
Tim Cooper
fb21bff8
Working lightweight metallic master node.
7 年前
Matt Dean
53a1f582
Abstract lighting from Lightweight PBR frag shader
7 年前
sebastienlagarde
956e0bf3
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
7 年前
GitHub
4c1e0606
Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
GitHub
c080c7f4
Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
c2e4fad0
Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
GitHub
9b736a8b
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
7 年前
sebastienlagarde
d9e257bc
HDRenderPipeline: Disable debug mode in reflection view
7 年前
sebastienlagarde
3f3b4ce9
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
aacf07b1
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
7 年前
Andre McGrail
e2ca1632
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
GitHub
0e0ab9d7
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
7 年前
Julien Ignace
879855a5
Missing property in LayeredLitTessellation.shader
7 年前
Julien Ignace
36d8a5e0
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
7 年前
Julien Ignace
5be133ab
Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
7 年前
Andre McGrail
7b93e827
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
sebastienlagarde
18535921
Update HDRenderPipelineAsset
7 年前
sebastienlagarde
1d55ef91
Update version of postprocess submodule
7 年前
mmikk
bd6c2940
minor clean up
minor clean up
7 年前
GitHub
42edd384
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
7 年前
sebastienlagarde
1a895aa3
Update after feedback, minor refactor
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
sebastienlagarde
8cd88913
HDRenderPipeline: Remove baked lighting configuration when rendering error
7 年前
sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前
Julien Ignace
c4234616
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
6f6eb81c
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
7 年前