RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
6 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
6 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
6 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
6 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
6 年前
RSlysz
511b8e89
Adding colors to DrawVector3
6 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
6 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
6 年前
Sebastien Lagarde
162b8ee9
Draft of refactoring of SSS and Transmission code, to share more code
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Sebastien Lagarde
1b7fa589
Update changelog
6 年前
GitHub
1c6693e5
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
6 年前
Sebastien Lagarde
e8e01be4
Fix apply Range Attenuation
6 年前
Paul Melamed
96a4d824
inter commit
6 年前
GitHub
57261f28
Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
6 年前
Kay Chang
198ff5a8
Added comment in CHANGELOG.md for both HDRP and LWRP.
6 年前
Paul Melamed
e000418f
Intermediate work
6 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
6 年前
GitHub
bf9b149a
Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
6 年前
sebastienlagarde
ab0a427d
Silent some warning
6 年前
sebastienlagarde
7f925a28
More comment
6 年前
sebastienlagarde
da6a9d7c
Update comment
6 年前
sebastienlagarde
8b67841a
More feedback
6 年前
sebastienlagarde
b3199d5d
integrate PR feedback
6 年前
sebastienlagarde
1fa4d8c6
Mpore update with feedback
6 年前
sebastienlagarde
86dfa8ec
Take into account feedback
6 年前
sebastienlagarde
29c57949
Missing file
6 年前
sebastienlagarde
aa5363e0
Refactor tranmission and lightEvaluation code to have more cleaner code
6 年前
sebastienlagarde
2fbe47e2
Remove undesired file
6 年前
Remy
9515d775
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
6 年前
sebastienlagarde
8140058d
Merge branch 'master' into ContactShadowWithLightTransmission
6 年前
Tim Cooper
fec2db98
Update reference images.
6 年前
Tim Cooper
ce3b9547
Add files and non large files.
6 年前
Tim Cooper
cba42a6a
Remove large files.
6 年前
sebastienlagarde
aa607e4a
HDRP: Move contactShadow from shadow context to light context (fix warning)
6 年前
Tim Cooper
ee88c1d2
Update Windows reference images.
6 年前
Tim Cooper
5af2e1ce
Fix up large files
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
GitHub
87f274e1
Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
6 年前
Antoine Lelievre
c8a540d3
Fixed contact shadows on transparent objects
6 年前
Antti Tapaninen
a06f1055
update release notes
6 年前
Felipe Lira
a712bd10
updated release notes
6 年前
Antoine Lelievre
2d02821b
Fix for contact shadows with volumetric lighting
6 年前
Antti Tapaninen
f26f22f9
workaround metal/amd regression since 2018.1, investigation still in progress
6 年前
Felipe Lira
f1650b8c
Fixed PS4 compiler error.
6 年前
Antoine Lelievre
31628624
Updated changelog
6 年前
Antti Tapaninen
11ad0670
fix mojoshader preprocessor issue
6 年前
Felipe Lira
d345bff0
Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced
6 年前
Antoine Lelievre
38287b48
Fixed contact shadows with light transmission
6 年前
Felipe Lira
875f9b2c
updated lw release notes formatting.
6 年前