Sebastien Lagarde
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3cdc6c4e
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Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
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Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
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80df0805
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Update package files
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7 年前 |
Remy
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2136ed15
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Sebastien Lagarde
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a28733e8
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HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
GitHub
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c0bd137f
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Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
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a71a2bfd
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Add script for update of this PR
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7 年前 |
Sebastien Lagarde
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c4aa55e3
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Update assert
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7 年前 |
Sebastien Lagarde
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0697b83f
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Fix another issue with coatmask not apply on fresnel0
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7 年前 |
Sebastien Lagarde
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1947a858
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Fix clear coat coarse energy conservation
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7 年前 |
Sebastien Lagarde
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3c196d9b
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Add missing subsurfaceMask > 0 test in case of transmission only
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7 年前 |
Sebastien Lagarde
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06cc94c3
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Update comment
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7 年前 |
uygar
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a6b4b937
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Set the default depth bias to 0.
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7 年前 |
sebastienlagarde
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98adeabc
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Fix UI
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7 年前 |
uygar
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a8084c53
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Silenced warning about loop iterations if optimize register usage is enabled.
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7 年前 |
sebastienlagarde
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a762caad
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Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
uygar
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74b782e2
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Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
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7 年前 |
sebastienlagarde
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abfe6dcf
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Fix shader compilation
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7 年前 |
uygar
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f5518a7e
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Limited per face information to matrices and atlas offsets to cut down on register usage.
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7 年前 |
sebastienlagarde
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5d53f892
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fix end of line issue
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7 年前 |
sebastienlagarde
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ff116711
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Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
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7 年前 |
sebastienlagarde
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8f73bb93
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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655420d5
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Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
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7 年前 |
sebastienlagarde
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a4930170
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
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69ae5cb4
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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9f95e73a
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Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
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7 年前 |
uygar
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c278421b
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Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
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7 年前 |
sebastienlagarde
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e74963fd
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push fix
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7 年前 |
Remy
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56120f1c
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Add context menu item to allow to show test results more quickly... Hope so.
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7 年前 |
Paul Melamed
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afb8df01
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Cleanup PR, add decal HTile mask defines
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7 年前 |
Evgenii Golubev
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1ef2e80a
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Use an improved (generalized) depth distribution
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7 年前 |
Julien Ignace
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39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
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7 年前 |
Felipe Lira
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d14fa0e6
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Fixed shadowmap sampling out of borders by taking z direction into account.
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7 年前 |
Felipe Lira
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d3b5bffb
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Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
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7 年前 |
Keijiro Takahashi
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7aa1b896
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Added null-checks to master preview.
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7 年前 |
GitHub
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e2675d66
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Merge pull request #246 from Unity-Technologies/devmode-define
Devmode define
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7 年前 |
Peter Bay Bastian
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c1e7625e
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Hide debug outputs behind a define
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7 年前 |
GitHub
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3a64dab9
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Merge pull request #245 from Unity-Technologies/fix-242
Fixes #242 by initalizing the color space field properly
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7 年前 |
Peter Bay Bastian
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00a8f677
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Fixes #242 by initalizing the color space field properly
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7 年前 |
GitHub
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75dadc74
|
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
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7 年前 |
GitHub
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cdc03be9
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Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
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7 年前 |
Peter Bay Bastian
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57a0eab1
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Remove unused imports in entire solution
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7 年前 |
Peter Bay Bastian
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6d5e2c25
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Merge with master
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7 年前 |
GitHub
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9f659780
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Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
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7 年前 |
GitHub
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f57c8cab
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Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
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7 年前 |
Jens Holm
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9c44af93
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Add hide flags to master preview rendertexture (fixed #225)
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7 年前 |
Peter Bay Bastian
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e7218ad7
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Remove unused variables and classes and rework how master preview resizing is handled
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7 年前 |
Jens Holm
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dd879e77
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Make master preview refresh rendertexture on play mode change and check if rendertexture is null
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7 年前 |
Martin Thorzen
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5dd3e527
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Updated so it is only left mouse click that can open using the double click
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7 年前 |