Sebastien Lagarde
ef3442e8
HDRenderPipeline: move InfluenceFadeNormalWeight to shader library
7 年前
GitHub
74479f14
Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat
Refactor clear coat to be more usable in game
7 年前
Paul Melamed
b5295e0e
add some comments explaining the transform from normal map to decal space
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
d2cd9dcf
Update Twirl defaults
7 年前
Matt Dean
9bc7e3e7
Fix looping of flipbook
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
e36e1fc8
Fix Sampler State property
- Update to new shader library
7 年前
Matt Dean
f76d536a
Add CubemapControlView to USS
7 年前
Matt Dean
e5024bd2
Cosmetic (name) changes
7 年前
Matt Dean
7e22f269
Update ToggleControl to UIElements
Cosmetic fixes to
- InvertColors node
- ChannelMixer node
- Blend node
7 年前
Matt Dean
21d73861
Improve ChannelMixerControl callbacks
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Matt Dean
fb18c249
Refactor Channel Mixer UI
7 年前
Matt Dean
dbaf707b
Add All, Any, IsInfinite and IsNaN nodes
7 年前
Matt Dean
70e75999
Fix Channel Mask validation
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
Matt Dean
e7ccc01e
Fixes
- Change Comparison node to Vec1 inputs
- Change Branch node logic to avoid another if statement
7 年前
GitHub
07a3da00
Update LICENSE
7 年前
Matt Dean
8ab84621
Add Triplanar node
7 年前
GitHub
6c91e340
Update LICENSE
7 年前
Jens Holm
428479b6
Make floating windows dock to closest corner
7 年前
Matt Dean
eeae2f11
Fix Screen Position node
7 年前
GitHub
49e7e243
Update README.md
7 年前
Jens Holm
5f6443a4
Add draggable manipulator for floating windows
7 年前
Matt Dean
c3e0543b
Add Dielectric Specular node
7 年前
GitHub
87638b44
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Jens Holm
50adcc7c
Remove old functions from GraphInspectorView
7 年前
Matt Dean
f9d9e891
Rename Blend node inputs
7 年前
Matt Dean
b78bf280
Add Metal Reflectance Node
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
11d733ee
Fix Normal Strength node
7 年前
GitHub
9a3378ab
Merge pull request #754 from Unity-Technologies/feature/HDRenderPipelineEditor
HDRenderPipelineEditor
7 年前
Felipe Lira
39035ffa
Merge branch 'LW-StandardParticlesUpgrade'
7 年前
sebastienlagarde
bf347a23
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
f30f7fa7
Fixed missing reference to resource file in lightweight asset.
7 年前
sebastienlagarde
6f783833
HDRenderPipeline: Update HDRenderPipelineAsset
7 年前
sebastienlagarde
29acffeb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
763020ef
[HDRenderPipelineEditor] Removed unused field
7 年前
Frédéric Vauchelles
29bbf288
Fixed invalid namespace
7 年前
Frédéric Vauchelles
b1dace38
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
7 年前
Felipe Lira
f53d33dc
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
7 年前
Frédéric Vauchelles
7b22dfdd
|HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor
7 年前
Felipe Lira
f03ce4cf
Fixed keyword issue when upgrading from LW to builtin.
7 年前
sebastienlagarde
1ac183cc
HDRenderPipeline: minor update of ComputeTextureLOD function
7 年前