RSlysz
382aad54
fix ReflectionMenuItem
6 年前
Antoine Lelievre
3c29756a
Added comments
6 年前
Remy
cfef1727
Apply tests/hdrp/move_lightmap_auto_bake changes
6 年前
RSlysz
bb7e1d3a
fix HDReflectionProbeUI
6 年前
Antoine Lelievre
d33e5edc
Cleanup HDRI sky code
6 年前
GitHub
9cc64871
Remove pp submodule ( #1770 )
* Remove postprocessing submodule and use shipped package dependency.
6 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
6 年前
RSlysz
6f192eff
fix HDReflectionProbeEditor
6 年前
Antoine Lelievre
6b451d7a
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
6 年前
GitHub
0a9ad23c
Merge pull request #1767 from Unity-Technologies/fix/lightmap_auto_bake
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
6 年前
Yao Xiaoling
f74fc88a
Decal keywords change.
6 年前
RSlysz
9627aa57
fix InfluenceVolumeUI
6 年前
Remy
ab616f85
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
RSlysz
7a4c8cb2
Fix serialized data classes
6 年前
GitHub
dc260443
Merge pull request #1764 from Unity-Technologies/tests/hdrp/move_lightmap_auto_bake
Tests/hdrp/move lightmap auto bake
6 年前
RSlysz
b722d669
fix remaining shapetype renamed to shape
6 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
165edab6
merge InfluenceVolume usage into HDProbe
6 年前
sebastienlagarde
c2954814
HDRP: Provide more precision for spot light with narrow angle
6 年前
RSlysz
58c5edd8
Add small documentation for HDProbe public fields
6 年前
GitHub
c8f521c7
Merge pull request #1765 from Unity-Technologies/HDRP/fix-sun-baking
Missing scene
6 年前
Julien Ignace
b896ed33
Missing scene
6 年前
RSlysz
a743af4c
merge refreshMode into HDProbe
6 年前
GitHub
59dc978c
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
6 年前
Julien Ignace
97a5a470
Updated tests screenshot according to baking sky changes.
6 年前
RSlysz
152f8a3d
merge mode in HDProbe
6 年前
Antoine Lelievre
da2ab148
Better HDRI sky integration formula
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
RSlysz
31e86f18
merge weight in HDProbe
6 年前
Antoine Lelievre
5b69a376
Updated HDRI sky integration
6 年前
GitHub
1eda00e6
Merge pull request #1762 from Unity-Technologies/HDRP/volume-anchor-override
Hdrp/volume anchor override
6 年前
RSlysz
f2de0658
merge multiplier field in HDProbe
6 年前
Julien Ignace
c21e685c
Changelog update
6 年前
Antoine Lelievre
7ba755b2
Add lux unit for HDRI sky
6 年前
RSlysz
62d196e1
merge proxyVolume field in HDProbe
6 年前
Julien Ignace
057e32db
Added the possibility to setup an override transform for volume interpolation.
6 年前
GitHub
1dd1fa8a
Merge pull request #1679 from Unity-Technologies/refactor-reflectionprobe/make-probes-common-ancestor
Refactor reflectionprobe 0 : make probes common ancestor
6 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
6 年前
RSlysz
a2de9ad1
Make a common HDProbe ancestor
6 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
6 年前
Remy
c87db7bf
Force update of 2601_ColorTemp reference image.
6 年前
Sebastien Lagarde
77887ca4
HDRP: Update changelog
6 年前
Remy
b425d23e
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
6 年前
GitHub
019f3227
Merge pull request #1757 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Sebastien Lagarde
fbcdb866
Add DECAL_OFF for decal to remove more variant + rename
6 年前
GitHub
0bdf96cc
Merge pull request #1754 from Unity-Technologies/Update-name-of-decal-keyword
Reduce number of decal shader variant
6 年前
Sebastien Lagarde
09928ece
HDRP: Decal - Silent a warning
6 年前