28 次代码提交 (5bec13fc-1761-4aba-b491-62b1feec748d)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
Evgenii Golubev a98a734c Fix formatting 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
sebastienlagarde d85f5826 HDRenderPipeline: Fix issue with inner spot percent not show in additionalData 8 年前
uygar 94d9ef0a Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
Julien Ignace fef71130 Added several more options for light: Light Dimmer, Fade with distance (intensity and shadows) and a global dimmer in Tile Pass settings as well. 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
uygar 7f34a973 Added ifdef guards around Editor code to fix script compile errors when building a player. 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
uygar 81876b50 Added shadow cascade settings to additional light data. 8 年前
Julien Ignace 0fef8e78 Added cascadeCount API to AdditionalLightData 8 年前