826 次代码提交 (5b31375a-319d-4518-b425-33ee61a2c79c)

作者 SHA1 备注 提交日期
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
sebastienlagarde 94ae3cb7 Fix issue with DecodeFromGbuffer missing PerceptualRoughness init 8 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
vlad-andreev 7ca8ae32 menu item for the shader generator 8 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
vlad-andreev 84f60431 Shader generator 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
mmikk a52fc3f6 trying this again 8 年前
sebastienlagarde e243ddce Forget to remove one file 8 年前
mmikk 8d90d11b first pass on getting clustered in (shader builds) 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
mmikk 6ce68b6d oops, left out type in decl 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
mmikk 346242c0 throw in lefthand check for completion (for now) 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
mmikk bd003c01 introduce a GetPlane() 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
sebastienlagarde 2fae393e More work 8 年前
Tim Cooper 6f66febe [material graph]Fix standalone compile issue. 8 年前
Tim Cooper ff11a50c [Material node] use color property instead of field. 8 年前
Tim Cooper 8ecfe640 [material graph]Remove upgrade code, no needed yet. 8 年前
Tim Cooper 29600f72 [Material graph] Fix up subgraph asset reference serialization. 8 年前
Tim Cooper b42e0339 [Material Graph]Fix up texture node serialization. 8 年前
Tim Cooper d759e955 [Material Graph]Tidy up integration testing. 8 年前
Tim Cooper 6cf280f3 [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
Tim Cooper 2926e86a [Mat Graph]Remove standard asset stuff, not needed. 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 8 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 8 年前
Tim Cooper e7cb2abf [Material Graph]fix issue with pixel shader UI 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 6e740eb0 [material graph]Fix test name 8 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 8 年前