Joachim Ante
32b23b9d
Refactor API validation code to actually check that each define is
indeed define, this prevents platforms from going out of sync.
8 年前
sebastienlagarde
94ae3cb7
Fix issue with DecodeFromGbuffer missing PerceptualRoughness init
thanks Uygar
8 年前
sebastienlagarde
068366cc
Change position to float3 instead of float4
8 年前
sebastienlagarde
13dbf956
Remove comment
8 年前
Sebastien Lagarde
d43d797f
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
sebastienlagarde
2aba5fc9
Add innerAngle for spotlight
8 年前
vlad-andreev
7ca8ae32
menu item for the shader generator
8 年前
sebastienlagarde
4644098b
Calculate correct intensity for the light
8 年前
vlad-andreev
84f60431
Shader generator
To reflect a C# struct or class, attach the [GenerateHLSL] attribute to
it. The optional packing parameter is PackingRules.Exact (default),
which emits the struct as is. PackingRules.Aggressive will result in a
tight packing subject to some restrictions. Static primitive fields are
emitted as #defines.
8 年前
sebastienlagarde
bb7bf965
Correct angle attenuation
8 年前
mmikk
a52fc3f6
trying this again
trying this again
8 年前
sebastienlagarde
e243ddce
Forget to remove one file
8 年前
mmikk
8d90d11b
first pass on getting clustered in (shader builds)
first pass on getting clustered in (shader builds)
8 年前
sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
mmikk
6ce68b6d
oops, left out type in decl
oops, left out type in decl
8 年前
sebastienlagarde
636e2983
Add light support to the minimal forward loop (WIP, not fully working)
Add support of point and spot without shadow with structured buffer in
forward.
8 年前
mmikk
7b51125d
no need to use .xy to determine z
no need to use .xy to determine lin z
8 年前
sebastienlagarde
5ac28581
Change LightingDefinition.hlsl to LightDefinition.cs
Allow to share code between hlsl and C# like Morten, also add define in
common.hlsl that was in common.h for Morten
8 年前
mmikk
346242c0
throw in lefthand check for completion (for now)
throw in lefthand check for completion (for now)
8 年前
sebastienlagarde
940b6d13
Update ShaderLibrary and UnityStandard code
Several addition.
Add a forward and deferred pass not working with lighting
Add pack/unpack attribute
Reoarganize some file
better header dependecy
Remove platform, will not be used
8 年前
mmikk
bd003c01
introduce a GetPlane()
makes scrbound.compute more efficient by introducing a dedicated
GetPlane() function as opposed to using GetQuad().
8 年前
sebastienlagarde
aa06ca56
Minimal loop wit forward shader
Not working currently miss C# side
8 年前
mmikk
c7d5b507
fix refl shader compile errors due to roughness/perceptualRoughness
fix refl shader compile errors due to roughness/perceptualRoughness
8 年前
sebastienlagarde
76f890ea
Very minimal loop done, display red shader
Very minimal loop done, display red shader
8 年前
vlad-andreev
3eb07ca4
fix shader (perceptualRoughness->roughness)
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
Tim Cooper
6f66febe
[material graph]Fix standalone compile issue.
8 年前
Tim Cooper
ff11a50c
[Material node] use color property instead of field.
8 年前
Tim Cooper
8ecfe640
[material graph]Remove upgrade code, no needed yet.
8 年前
Tim Cooper
29600f72
[Material graph] Fix up subgraph asset reference serialization.
8 年前
Tim Cooper
b42e0339
[Material Graph]Fix up texture node serialization.
8 年前
Tim Cooper
d759e955
[Material Graph]Tidy up integration testing.
8 年前
Tim Cooper
6cf280f3
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
8 年前
Tim Cooper
2926e86a
[Mat Graph]Remove standard asset stuff, not needed.
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
8 年前
Tim Cooper
b6ca28a2
[material graph]Make newline platform standard.
8 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Tim Cooper
480131e4
[Material Graph]Split out lighting functions to different files
8 年前
Tim Cooper
e7cb2abf
[Material Graph]fix issue with pixel shader UI
8 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
8 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
8 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
8 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
8 年前
Tim Cooper
a9673209
[Shader Graph]Add function node input tests.
8 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
8 年前
Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
8 年前