Sebastien Lagarde
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ad3ed427
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HDRenderPipeline: Adding missing files / meta / directory
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8 年前 |
Sebastien Lagarde
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5769cd84
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
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8 年前 |
Sebastien Lagarde
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8eeef7b8
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
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8 年前 |
Sebastien Lagarde
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58f36f39
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8 年前 |
uygar
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7f34a973
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Added ifdef guards around Editor code to fix script compile errors when building a player.
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8 年前 |
uygar
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acf9a7fb
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Fixed compile error on PS4.
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8 年前 |
uygar
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c0b6dcd6
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Removed the old shadow system.
Removed the temporary namespace ShadowExp.
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8 年前 |
uygar
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e76929f5
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Fixed tent filter enum names.
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8 年前 |
uygar
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d82162c7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Filip Iliescu
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a44e4c7c
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spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
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8 年前 |
Filip Iliescu
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3b85d428
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some commented out debug code in case its needed again
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8 年前 |
Filip Iliescu
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431c9bfe
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fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
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8 年前 |
Filip Iliescu
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37c9bb35
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fixed directional cookie size
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8 年前 |
Filip Iliescu
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27ba9479
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add onchip-skybox material and some scene changes
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8 年前 |
Filip Iliescu
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863c9a52
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enable colored cookies and fix clamp on default spot cookie texture
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8 年前 |
Filip Iliescu
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77efd9d6
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fix cookie varients
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8 年前 |
Filip Iliescu
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bcf07328
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change capsule to bnaked reflection probe
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8 年前 |
Filip Iliescu
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9d37e3d7
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fix reflection probe shader on iOS
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8 年前 |
uygar
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617efefd
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Defaulted to the hardcoded path in preparation for merging into master.
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8 年前 |
Filip Iliescu
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54642368
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fix a bug in asset modifier that would try to modify null materials
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8 年前 |
uygar
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058fa25d
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Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
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8 年前 |
Filip Iliescu
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9f78b2fd
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fixed shadows
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8 年前 |
FlorentGuinier
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236fbc95
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Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Filip Iliescu
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0577271e
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fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
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8 年前 |
FlorentGuinier
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8e9a6d75
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[gfx-shadows] tents filters use loops for code clarity
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8 年前 |
Filip Iliescu
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e9c40e16
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fixed a lighting bug with point lights and shadows
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8 年前 |
FlorentGuinier
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9f7d66cd
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[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
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8 年前 |
Filip Iliescu
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01556aaf
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cleanup and refactor shader code into common functions
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8 年前 |
uygar
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e62577f2
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Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
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8 年前 |
FlorentGuinier
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980b67d3
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[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
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8 年前 |
Filip Iliescu
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f583f50f
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cleanup and consilidate shader passes and simply setup material varients on startup
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8 年前 |
uygar
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943f8944
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Disabled the global override for now in HDRenderPipeline.
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8 年前 |
Filip Iliescu
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ff01d44e
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fix shadow settings and add a sun script to see shadows move based on time of day
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8 年前 |
uygar
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255625f4
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Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
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8 年前 |
Filip Iliescu
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23d2f9e6
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Fix reflections that clip near and far plane as well as those that just clip near plane.
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8 年前 |
Filip Iliescu
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0b852466
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on chip reflections are working
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8 年前 |
Filip Iliescu
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686e6420
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working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
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8 年前 |
Filip Iliescu
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e45b7d3c
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implement two pass refelection probe rendering to debug issues with probes
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8 年前 |
Filip Iliescu
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8e3bfd4a
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implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
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8 年前 |
Tim Cooper
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eac70c08
|
Graph edit window now survives serialization.
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8 年前 |
Tim Cooper
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5e3b99fe
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working on better workflow (double click shader to open in edit window)
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8 年前 |
Tim Cooper
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5e6630fb
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Porting more nodes to not be function nodes
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8 年前 |
Tim Cooper
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8df91eb4
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Remove function 1 input and function 4 input
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8 年前 |
Tim Cooper
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4b1458e8
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Remove Function3Input (use code node) :)
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8 年前 |
Tim Cooper
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3198bd43
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Remove Function2Input node as it is no longer needed.
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8 年前 |
Tim Cooper
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08ce57cd
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Fix bugs in blend node after port.
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8 年前 |
Tim Cooper
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eb2f7590
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fix error in uv rotate node.
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8 年前 |
Tim Cooper
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77179d91
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Tim Cooper
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0336445f
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fix node adaption so casting works as expected
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8 年前 |
RinaldoTjan
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180cba0c
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Threshold Blending material Sample.
Threshold Blending material Sample.
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8 年前 |