2397 次代码提交 (59ba33dd-c0fa-4739-bd55-30fa0a31def4)

作者 SHA1 备注 提交日期
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
Julien Ignace 5c499a91 Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders) 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
GitHub 60b5ff01 Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
Filip Iliescu 3a0d938d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Tim Cooper fb21bff8 Working lightweight metallic master node. 7 年前
Matt Dean 53a1f582 Abstract lighting from Lightweight PBR frag shader 7 年前
Tim Cooper 580b206b missed files 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
GitHub 5f6271d2 Merge pull request #67 from stramit/refactor-properties 7 年前
Tim Cooper 67d81eb4 Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 9e0273b3 Fixing with help from peter 7 年前
Tim Cooper 699f1e8d temp commit 7 年前
GitHub 22e6141d Merge pull request #66 from stramit/lt-pipeline-masters 7 年前
Tim Cooper 95cdeda0 Merge remote-tracking branch 'origin/master' into refactor-properties 7 年前
Peter Bay Bastian 79bcc0cf Cult of the party preview 7 年前
Peter Bay Bastian a2353fbb Fix property gathering in preview rendering 7 年前
Peter Bay Bastian a93f2736 Add change notifications for graph, used for managing previews better 7 年前
Matt Dean 726b1d96 Fix old subscripts for FastBlinn 7 年前
GitHub 569bb836 Merge pull request #65 from stramit/lt-pipeline-masters 7 年前
Matt Dean c9975eed Add unlit master and cleanup 7 年前
Matt Dean 4399a579 Add FastBlinn master 7 年前
Matt Dean 22d054b1 PBR Parity between graph and bespoke 7 年前
Matt Dean 02a01bed Bring handwritten and graphmade vertex structs in line 7 年前
Matt Dean b213473c Adjust vertex input index 7 年前
Matt Dean d0f07a14 Add everything to vertex input struct as default 7 年前
Matt Dean 5aa5451a Fixes for PR 7 年前
Matt Dean 6617bfcf Working Lightweight PBR Masters 7 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Peter Bay Bastian bec6cdbb New preview system and master node preview in inspector 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前