sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
GitHub
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d7d2cde3
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Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
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7 年前 |
Alex Lian
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58234b8e
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Fix up single file copy calls too
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7 年前 |
sebastienlagarde
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d416e6e3
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test RTHanbdle naming
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7 年前 |
Alex Lian
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35f03c7a
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Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
Alex Lian
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17629e50
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Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
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7 年前 |
uygar
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7528e3f3
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Replaced the two clear shadow passes with one using the platform far plane define.
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
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7 年前 |
Evgenii Golubev
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1c1f07a0
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Terminate the loop sooner
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7 年前 |
Evgenii Golubev
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7f5a785a
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Use bsdfData.materialFeatures to store the transmission mode
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7 年前 |
Evgenii Golubev
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e6540dfa
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Implement clustering of density volumes
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7 年前 |
Evgenii Golubev
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88a993dd
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Store SSS flags inside bsdfData.materialFeatures
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7 年前 |
Evgenii Golubev
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621d0c61
|
Rename
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7 年前 |
Evgenii Golubev
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0c573a4a
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Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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a073faf1
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Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Jens Holm
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b1e38c12
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Add collapse button on master preview
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7 年前 |
Martin Thorzen
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bea679f1
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Fixed an extra line whch was not needed
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7 年前 |
Jens Holm
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0f82d00d
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Add preview to SubGraphOutputNode
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7 年前 |
Jens Holm
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adf3203d
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Fix typo in resizeBorderFrame name
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7 年前 |
Martin Thorzen
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9c29a0c6
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Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
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88b45aa5
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Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
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392166aa
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Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
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589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
Jens Holm
|
cfaa488d
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Make serialized window layout serialize abosulte position properties
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7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
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c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Jens Holm
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11eb245d
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Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
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c4047df5
|
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
|
Started the work on adding path functionality to shaders.
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7 年前 |
Jens Holm
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6a079706
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Add function in WinowDockingLayout to apply layout position or size
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7 年前 |
GitHub
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eae8c0fc
|
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
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Refactor resize side handels to use absolute position properties
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7 年前 |
GitHub
|
0d17d3ed
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Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |
Jens Holm
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839077f9
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Refactor WindowDraggable to use posiiton left and position right properties
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7 年前 |