Tim Cooper
6086c6d6
[shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler.
9 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
Tim Cooper
450a5f11
[shader graph]small tweaks and cleanup to the invalid state caching.
9 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
Tim Cooper
5f56ff07
[shader graph]Tidy up graphs.
9 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前
Tim Cooper
ff4d4704
[shader graph]fix layout.
9 年前
Tim Cooper
4b137787
[shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there.
9 年前
Tim Cooper
c55aaff6
[shader graph]
Tidy up canvas texture generation (do not leak textures / only regenerate when needed)
Mark time dependent nodes dirty all the time
Tidy up Window code slightly
9 年前
Tim Cooper
5090feee
[shader graph] Add context menu for adding nodes.
9 年前
Tim Cooper
d0d0f462
[shader graph] Fix edge connection so that it removes input edges before connecting new input edges.
9 年前
Tim Cooper
3da9634f
[Shader graph]working delete + connect of nodes / edges
9 年前
Tim Cooper
5a34322a
[Shader Graph] Previews rendering.
9 年前
Tim Cooper
a184cf99
[shader graph]Working node connections.
9 年前
Tim Cooper
834fc657
[shader graph] start porting to new graph framework.
9 年前
vlad-andreev
01f87afe
fix material lifetime
9 年前
Tim Cooper
3824cd6b
[Shader Graph] tidying.
9 年前
vlad-andreev
4e8bf0ba
fptl: fix specular in linear
9 年前
Tim Cooper
424d2324
[shader graph] Fix issue where we were overriding base class and not calling the function.
9 年前
vlad-andreev
326ac6a3
fptl: proper linear rendering
9 年前
Tim Cooper
cb909cbc
[shader graph] Support adding / removing master node slots for easy upgrading.
9 年前
vlad-andreev
1e9b2021
skybox cleanup
9 年前
Tim Cooper
2b12d0bf
[shader graph]Simplify creation of pixel master node.
9 年前
vlad-andreev
8edbc012
github desktop got confused..
9 年前
Tim Cooper
9b51c881
[shader graph]Tidy up generation of shaders / preview.
9 年前
vlad-andreev
d8b94019
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
9 年前
Tim Cooper
53f95972
[shader graph]Refactor
-namespace UnityEditor.Graphs.Material
+namespace UnityEditor.MaterialGraph
9 年前
vlad-andreev
13e0bb9f
fixed build after merge
9 年前
Tim Cooper
c2f74843
Fix up setting preview properties to be pull based instead of push based (needs close review)
9 年前
mmikk
e7419ce5
use BC6H instead of DXT5
use BC6H instead of DXT5
9 年前
Tim Cooper
a30720aa
[shader graph]Update shader.
9 年前
mmikk
5a3b035e
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
9 年前
Tim Cooper
64357be6
[shader graph]Add asset preview for graph.
9 年前
vlad-andreev
99c59769
fptl: fixed directional shadows in scene view
9 年前
Tim Cooper
e902d076
[Shader Graph] Remove time hacks and use time overrides when rendering. Use real editor time.
9 年前
vlad-andreev
21b003b8
fptl: first stab at directional light support (directional shadows not yet working in scene view)
9 年前
Tim Cooper
d5f1b3d0
[shader graph]Add a bunch of reference from the standard assets
9 年前
vlad-andreev
1f47f98c
fix linear rendering
9 年前
Tim Cooper
e7365ac3
[shader graph] add lerp node.
9 年前
vlad-andreev
43fe87ad
first pass at shadows with FPTL
9 年前
Tim Cooper
5e91ab4b
[Shader Graph] Update some graphs
9 年前
vlad-andreev
6556497d
fixed shadows after the trunk merge
9 年前
Tim Cooper
e1a0768f
[Shader Graph]
Add preview for main node
Allow overriding of preview size per node
Fix issue with preview generation happening before active nodes were recached
Allow 'preview' generation to generate surface shaders
Fix bug in function3 nodes
9 年前
vlad-andreev
ddafcda1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
9 年前