GitHub
973d16b4
Merge pull request #73 from Unity-Technologies/LayeredLit
Layeredlit improvements
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
sebastienlagarde
5b4bc0d3
HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings
8 年前
Evgenii Golubev
08cf94d6
Fix anisotropic GGX (again)
8 年前
sebastienlagarde
373eab23
HDRenderPipeline: Forget to rename the main cs file
8 年前
Evgenii Golubev
3758fdee
Fix the white furnace test failure
8 年前
GitHub
0a0c9298
Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Evgenii Golubev
4e84f59a
Remove redundant operations
8 年前
sebastienlagarde
da1063e4
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
Evgenii Golubev
0a562a91
Optimize the computation of 'NdotL' during importance sampling
8 年前
sebastienlagarde
70e09822
Delete HDRenderLoop asset
8 年前
Evgenii Golubev
839c2ec2
Add a TODO
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Evgenii Golubev
66d2b7d7
Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD()
8 年前
sebastienlagarde
cb97b488
HDRenderLoop: Rename renderLoop to renderContext
8 年前
Evgenii Golubev
ec1f1b58
Implement D_GGX_Visible()
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
Evgenii Golubev
a0e8eceb
Remove clamp from anisotropic GGX
8 年前
sebastienlagarde
aacfb575
Rename HDRenderLoop to HDRenderPipeline
8 年前
Evgenii Golubev
83703533
Remove the clamp - it is not necessary
8 年前
GitHub
f3e5d8cd
Merge pull request #70 from EvgeniiG/master
Improve the quality of EnvMap filtering
8 年前
Evgenii Golubev
fff4efdf
Remove multiple definitions of the light sampling texture dimensions
8 年前
Evgenii Golubev
b1ef27bc
Update comments
8 年前
Evgenii Golubev
360609df
Reduce the importance sampling bias
8 年前
Evgenii Golubev
1b52a0cc
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
8 年前
Evgenii Golubev
7ad2f0d1
Clamp NaNs arising during light sampling
8 年前
Evgenii Golubev
a8c79dbc
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
8 年前
Evgenii Golubev
6f11466b
Revert the UNITY_SPECCUBE_LOD_STEPS change
8 年前
Evgenii Golubev
cd501ebc
Vary the sample count depending on roughness
8 年前
Evgenii Golubev
26726ebe
Improve MIS texture parameter naming
8 年前
Evgenii Golubev
0ec36b00
Remove randomization
8 年前
Evgenii Golubev
77cca537
Remove extra bias
8 年前
Evgenii Golubev
f25905a5
Remove random + 0.5
8 年前
Evgenii Golubev
ff3bc37e
Add TODOs
8 年前
Evgenii Golubev
2da423a6
Bias importance sampling
8 年前
Evgenii Golubev
efd3ad16
Replace tangent frames with 'localToWorld'
8 年前
Evgenii Golubev
1af099df
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS
8 年前
Evgenii Golubev
6fed15cc
Correct and rename UNITY_SPECCUBE_LOD_STEPS
8 年前
GitHub
41a8c8e2
Merge pull request #69 from Unity-Technologies/refactorentrypoint
Refactorentrypoint
8 年前
Tim Cooper
dfee6188
Merge branch 'master' into refactorentrypoint
8 年前
Evgenii Golubev
e5351e0c
Factor out BinarySearchRow()
8 年前
Tim Cooper
2a19f5f7
Remove camera provider (pass from C++ again) + update loops to match new unity side code.
8 年前
Tim Cooper
5b39107f
Make changes based on joachims feedback.
-Split Asset / created instance more cleanly.
-Asset provides an RenderLoop instance that can be used for rendering
-Remove data store (implicitly the loop instance now)
8 年前
Julien Ignace
31df85eb
LayeredLit: Vertex colors now act as a height offset when using height based blend.
8 年前
Julien Ignace
36d89c76
- Improved LayeredLit test scene.
- Added a menu item to re-synchronize all LayeredLit materials.
- Fixed some multi-editing issues with LayeredLit material.
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
36c08357
Commandable manipulator for #11
8 年前