4558 次代码提交 (5749cc0f-2041-44a6-a9e9-87c0cf5c6c49)

作者 SHA1 备注 提交日期
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
GitHub d85ad761 Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Remy 1460a3a6 Update GI Metapass template 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
Frédéric Vauchelles 1fb483ef [PlanarReflection] (wip) oblique frustrum drawing 7 年前
Remy c4cbf10c Add decal test scene 7 年前
GitHub 411083d3 Merge pull request #766 from Unity-Technologies/rthandle 7 年前
Frédéric Vauchelles 20e8e744 [PlanarReflection] Fixed standard refection probe proxy volume 7 年前
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
GitHub 2a9dd486 Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Frédéric Vauchelles 085001f9 [PlanarProbe] Don't active planar probe when deactivated 7 年前
sebastienlagarde 21380ea7 Remove shadow dimmer on directional light 7 年前
Frédéric Vauchelles 6f37bc42 [PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Frédéric Vauchelles 2f071063 [PlanarReflection] Added handles for capture mirror 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
GitHub 33e8f37c Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky 7 年前
Frédéric Vauchelles 8b3b4aa8 [PlanarPRobe] Use oblique matrix for baked planar probes 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
GitHub dd57b82e Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
sebastienlagarde d6e7f268 Fix issue to allow to build standalone player 7 年前
Julien Ignace 189abf5e Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights) 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
GitHub 8aebdb18 Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
sebastienlagarde ccfd0b9c Fix issue with SSS and material classification 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
sebastienlagarde fa4d6567 Fix missing stencil mask in SSS jimenez version 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 72c1efa3 Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 783239f0 Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
GitHub 3e28e2f6 Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color 7 年前
sebastienlagarde e9ba97a3 Add energy conservation specular color 7 年前
GitHub 144c819c Merge pull request #816 from Unity-Technologies/documentation-updates 7 年前
GitHub 1bbca813 Merge pull request #814 from Unity-Technologies/documentation-updates 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
GitHub d90fdb95 Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal 7 年前
Paul Melamed 2ac82eae Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Sebastien Lagarde 60ce8240 Minor fix 7 年前
Remy bb848eef Add range attenuation toggle test in light parameters 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前