Matt Dean
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c86f6166
|
Input Part 5
Fixed sampler state
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7 年前 |
Tim Cooper
|
8e5b0d9b
|
First pass inlining property nodes.
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7 年前 |
Matt Dean
|
fe4745b9
|
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
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7 年前 |
Matt Dean
|
62ff2d02
|
Merge fixes
|
7 年前 |
Tim Cooper
|
9ba2e475
|
Placeholder shader includes.
|
7 年前 |
Matt Dean
|
41b314d2
|
Merge branch 'master' into node-validation
|
7 年前 |
GitHub
|
06f28ec2
|
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Tim Cooper
|
3af1cbbf
|
fix up HD to work with latests graphics/srp
|
7 年前 |
GitHub
|
18d42f5f
|
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
|
7 年前 |
Mikko Strandborg
|
a2a3c47b
|
Add vulkan to the list of only_renderers in all the shaders
|
7 年前 |
Mikko Strandborg
|
0d0cd3fe
|
Add Vulkan shader support files
|
7 年前 |
GitHub
|
bd071d2c
|
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Tim Cooper
|
cfc92bad
|
update package def.
|
7 年前 |
Tim Cooper
|
e9f10553
|
Fix dependency
|
7 年前 |
Tim Cooper
|
b16686d0
|
strip hd pipe for now when in package.
|
7 年前 |
Tim Cooper
|
1094a25f
|
move HD using class data from core.
|
7 年前 |
GitHub
|
59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
|
7 年前 |
Sebastien Lagarde
|
2b49d121
|
Re add sample scene
|
7 年前 |
Sebastien Lagarde
|
d36f89ad
|
add files
|
7 年前 |
GitHub
|
9d30417f
|
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
39471547
|
Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
aca7c5b3
|
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
be80c8a3
|
Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
377ca98b
|
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
bd6266f8
|
Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
|
7 年前 |
GitHub
|
17bdc932
|
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
|
7 年前 |
vlad-andreev
|
738479fe
|
cleanup
|
7 年前 |
vlad-andreev
|
8f499afb
|
light/probe lists reference implementation
|
7 年前 |
GitHub
|
6213cc0b
|
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
713f6000
|
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
|
7 年前 |
Tim Cooper
|
72e82ce1
|
fix up graph validation.
|
7 年前 |
Tim Cooper
|
ad1ac0ca
|
Update the party preview.
|
7 年前 |
Tim Cooper
|
5a5f791f
|
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
|
7 年前 |
Tim Cooper
|
497d1891
|
Fix merge issues.
|
7 年前 |
Matt Dean
|
516051d4
|
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
|
7 年前 |
Natalie Burke
|
791e8bd7
|
UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Matt Dean
|
52b69b3c
|
Merge branch 'master' into node-validation
|
7 年前 |
Peter Bay Bastian
|
4be8c24e
|
Update preview toggle button to mostly match design
|
7 年前 |
Matt Dean
|
a02b954a
|
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
|
7 年前 |
Peter Bay Bastian
|
418c94c0
|
Fix bug in Vector nodes
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Peter Bay Bastian
|
d284676f
|
Fix duplicate type parenthesis on sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
4391569c
|
Use asset name for sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Peter Bay Bastian
|
e4b6371d
|
Add undo step for drag and dropping sub-graphs
|
7 年前 |
Peter Bay Bastian
|
81d2a867
|
Add drag and drop to graph for Texture2D and subgraphs
|
7 年前 |
Matt Dean
|
03923b0b
|
Input Part 3
Input/Matrix
Input/Time (WIP)
|
7 年前 |
Jens Holm
|
401ef689
|
Set error texture filtermode to point
|
7 年前 |