2702 次代码提交 (569840ef-cc86-4dc3-b89f-b6bad25bdbed)

作者 SHA1 备注 提交日期
Peter Bay Bastian 56967512 Property attribute control 7 年前
damian d9e85fdf Cleaning up presenter code. 7 年前
Peter Bay Bastian f695b6fa Enum attribute control 7 年前
damian a327462f Converted all nodes to use no-presenter. 7 年前
Peter Bay Bastian 95ea6e13 Turn off preview for color node 7 年前
damian 92315882 Fixed deleting edges 7 年前
Peter Bay Bastian fcbee16f Remove commented out node presenters 7 年前
damian 2ecb0d96 Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback. 7 年前
Peter Bay Bastian 811d7dab Color attribute control 7 年前
Tim Cooper 3da19296 missed files 7 年前
damian 591d8820 Fixed MaterialNodeView.OnModified() after no-presenters change. 7 年前
Peter Bay Bastian 336d2f81 Rename variable in MaterialNodeView 7 年前
Tim Cooper 98c7f93e Open up the correct graph when double clicked on. 7 年前
damian a4a72ae8 Added support for connecting edges between 2 no-presenter nodes. 7 年前
Peter Bay Bastian 2bfaf109 Default control attribute (so far only for floats) 7 年前
Tim Cooper 24923996 misc fixes afer changes 7 年前
damian 33ee05ff Fixed compatibleAnchors checks for when starting on a no-presenter anchor. 7 年前
Peter Bay Bastian 1125f7df Common attribute control for floaty properties 7 年前
Jens Holm ddc1113a Resize handle added only to preview node 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
damian e9b2550a Added support for checking compatible no-presenter anchors. 7 年前
Peter Bay Bastian ff8de4d3 New attribute-based system for node controls 7 年前
Jens Holm cc2d2e3f Add resize handle withh draggable functionality to MaterialNodeView 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
damian 815e2106 Fixed compatibale anchor finding. 7 年前
Peter Bay Bastian f92611b1 Force remapping of `assemblyName` to `Assembly-CSharp-Editor` 7 年前
damian 73ca4594 No-presenters works: Fractal and Vector1 node creation and deletion. 7 年前
GitHub 468b9b08 Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency 7 年前
GitHub d522b968 Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…" 7 年前
GitHub bd30b9be Merge pull request #455 from Unity-Technologies/feature/transparency 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5a04d527 Merge pull request #438 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5493daa7 Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
Julien Ignace 61fc8ab8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 35fa0617 Merge pull request #426 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace ce27bfcb - Added possibility to add "Runtime Only" debug items to the debug window. 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Julien Ignace 9314e011 Added the possibility to do alpha test only depth prepass in deferred. 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 3151b43b Merge pull request #423 from Unity-Technologies/Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace c024c281 Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue) 7 年前