Tim Cooper
6f035d8a
hack and slash.
7 年前
Tim Cooper
0ceca805
Add transparency modes.
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Tim Cooper
f79b8aa2
Add alpha clip threshold to PRB master.
7 年前
Tim Cooper
bf727807
Fix lightmapping issue.
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Tim Cooper
5c4cbe12
For LW use the proper shader paths that get exported from the LW package..
7 年前
Tim Cooper
21984136
LW working with new SRP release.
7 年前
Tim Cooper
216c2b0a
Fix shader template issue + bump release.
7 年前
Tim Cooper
feb5b785
Fix up instancing from graph.
7 年前
Tim Cooper
98264874
Use proper UV channel for lightmap coordinates.
7 年前
Tim Cooper
64df08f0
[fix]Fix preview blending when you have alpha
7 年前
Tim Cooper
179e0ef0
[FIX]#168 Add alpha into unlit node.
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
Peter Bay Bastian
5399d0b1
Update LW master nodes to work with latest SRP repo
7 年前
Aleksandr Kirillov
0593af3c
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
Aleksandr Kirillov
8b48e2b4
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
Felipe Lira
a39db674
Updated ShaderGraph templates
7 年前
Matt Dean
2f656824
Update lightweight subshaders and templates to support vertex mod
7 年前
Matt Dean
0546ae13
Fix template issues
7 年前
Matt Dean
c43790f0
Fixes for PR
7 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
7 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
7 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
7 年前
Felipe Lira
b52b15f0
Fixed wrong keyword in shader graph shadow template
7 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前