80 次代码提交 (568c0f52-d8b7-4fe4-a114-56b83e99b786)

作者 SHA1 备注 提交日期
Peter Bay Bastian bec6cdbb New preview system and master node preview in inspector 7 年前
Peter Bay Bastian a93f2736 Add change notifications for graph, used for managing previews better 7 年前
Peter Bay Bastian a2353fbb Fix property gathering in preview rendering 7 年前
Tim Cooper 9e0273b3 Fixing with help from peter 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Peter Bay Bastian 75826752 Add edge change notifications to IGraph 7 年前
Peter Bay Bastian 609307fe MaterialGraphPresenter now relies on change notifications rather than diffing 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Peter Bay Bastian 65e94a0c Add rate limiting for preview updates 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
damian 20646d1b Removed MaterialNodePresenter. 7 年前
Peter Bay Bastian 3bcd87d8 Add progress bar during shader compilation 7 年前
Tim Cooper 209da78a Merge remote-tracking branch 'origin/master' into tidyup 7 年前
Peter Bay Bastian e39f99bb Add "(i/total)" to shader compile progress 7 年前
Peter Bay Bastian dac79163 Remove Match(GraphChange) utility function 7 年前
Peter Bay Bastian b6a4d98d Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!) 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
Jens Holm 0f07c1c0 Add mesh selection for master node preveiw 7 年前
Peter Bay Bastian 3f1df674 PreviewSystem -> PreviewManager 7 年前
Jens Holm 401ef689 Set error texture filtermode to point 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian c2d9f15c Fix undo bug caused by property node -> concrete node conversion happening during undo 7 年前
Tim Cooper 00dbcd47 Clear shader errors before updating. 7 年前
Tim Cooper 42b8ed85 Fix lingering preview shaders with errors 7 年前
Peter Bay Bastian 95cfcc60 Move actual preview rendering into PreviewManager 7 年前
Peter Bay Bastian 7d0fabce Pre-sort preview data into 2D and 3D previews to make loop simpler 7 年前
Peter Bay Bastian 82573de4 Remove special path for master nodes in PreviewManager 7 年前
Peter Bay Bastian 2fa06117 Implemented uber shader 7 年前
Peter Bay Bastian 2cf7a518 Fix bug caused by using LogWarningFormat instead of LogWarning 7 年前
Peter Bay Bastian 66129542 Log time elapsed when compiling shaders 7 年前
Peter Bay Bastian 14bcb1d7 Full-resolution preview in blackboard 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Peter Bay Bastian 9aa25c1e Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom 7 年前
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
GitHub 81859b60 Merge pull request #92 from Unity-Technologies/pass-architecture 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper e26f02bc remove non needed logs 7 年前
Peter Bay Bastian b4404ee6 Remove preview rate limitation button 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Peter Bay Bastian 944c3654 Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone 7 年前
Jens Holm 016cdba4 Remove mesh from preview render data and check for preview mesh in preview manager 7 年前
Jens Holm cbc52afe Add rotation to inspector mesh preview 7 年前
Jens Holm 682d177b Add zoom/scale to preview mesh and refactor preview data into seperate class 7 年前
Tim Cooper ae8e0962 starting to update nodes to new library. 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
Jens Holm 8a16933b Minor refactor of preview mesh rotation and scale according to PR comments 7 年前
Jens Holm 8454398a Center rotationin of preveiw mesh and fix serialization of preview mesh 7 年前
Jens Holm a4e8458d Remove zooming in inspector preview 7 年前
Jens Holm 923666b0 Improve applied scale to inspector preveiw 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Peter Bay Bastian 1a6d34eb Output shader errors to console when uber shader has error 7 年前
Peter Bay Bastian ea126eba Update shader error message 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Peter Bay Bastian e1f95448 Various bug fixes 7 年前
Tim Cooper 2888f1c2 -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
Tim Cooper 64df08f0 [fix]Fix preview blending when you have alpha 7 年前
Martin Thorzen c1697dc5 [FIX] fixes #166 Changed the Quad to use the build in resource from Unity 7 年前
Tim Cooper e9757253 Feedback from PR 7 年前
GitHub 8e8beb43 Merge pull request #174 from Unity-Technologies/tim-bug-fixes 7 年前
Martin Thorzen a4d567f1 [FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed. 7 年前
GitHub da883fa2 Merge pull request #181 from Unity-Technologies/fix-master-preview-after-undo 7 年前
Martin Thorzen 058f5c05 [FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error. 7 年前
Peter Bay Bastian a1cc908e Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation 7 年前
Jens Holm 625ddde1 Add zoom to master preview 7 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 7 年前
Peter Bay Bastian c9173f20 Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 7 年前
Peter Bay Bastian e7218ad7 Remove unused variables and classes and rework how master preview resizing is handled 7 年前
Peter Bay Bastian c1e7625e Hide debug outputs behind a define 7 年前
Keijiro Takahashi 7aa1b896 Added null-checks to master preview. 7 年前
Peter Bay Bastian 00564880 Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory 7 年前
Peter Bay Bastian a2bafb38 Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors) 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前