sebastienlagarde
55b8c071
Add various comment and init Fresnel0 and SubsurfaceMask
- Add various comment
- Add setup of Fresnel0 in transmission (in addition to SSS)
- Remove the call to DecodeFromSSSBuffer and init SubsurfaceMask instead
- Rename all packInt function to PackUint
7 年前
John
23c8824d
Setup shadow reciever constants before gather pass.
7 年前
GitHub
bb5db01e
Merge pull request #835 from EvgeniiG/opt_ps4_2018_01
Update the G-Buffer layout
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
3943e216
Frame configuration setup
7 年前
Evgenii Golubev
4762c664
Fill the diffusion profile in the BSDFData
7 年前
sebastienlagarde
d38ebec5
HDRenderPipeline: Update template of test 2003
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Evgenii Golubev
5e4b9186
Fix tangent vector unpacking
7 年前
GitHub
bfee2e9d
Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Felipe Lira
7aa2837f
Bumped package version
7 年前
Frédéric Vauchelles
c423498c
[PlanarReflection] use alpha in sample env for weight
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
Frédéric Vauchelles
9a41a6d7
[PlanarReflections] Small fixes
7 年前
sebastienlagarde
f93d0245
Fix typo in material feature SSS
7 年前
GitHub
602cf8ca
Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Remy
f486e00a
Add SSS test scene
7 年前
sebastienlagarde
1775cd2b
HDRenderPipeline: Add more color for diffusion profile debug
7 年前
Evgenii Golubev
8432b6cc
Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
7 年前
Remy
ce8a6316
Update template with new fixes
7 年前
GitHub
6201fdd9
Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
1fdcb6a3
Make line lights work without range attenuation
7 年前
GitHub
8837792d
Updated readme.md
Further clarified instructions regarding Render Pipeline assets
7 年前
sebastienlagarde
6bbe6503
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
ec433201
Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
7 年前
sebastienlagarde
9c88ac68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
6dd48b71
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
38bb305b
HDRenderPipeline: fix issue in a graphic test about metapass
7 年前
GitHub
803b9604
Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
7 年前
sebastienlagarde
64b952d8
Add sRGB support for color picker debug
7 年前
GitHub
27e9fd00
Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
7 年前
GitHub
3fc9fef0
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
7 年前
GitHub
d85ad761
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
7 年前
GitHub
a85fe8fe
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
7 年前
Remy
1460a3a6
Update GI Metapass template
7 年前
Julien Ignace
1a984f4b
Bundle of warning fixes.
7 年前
Frédéric Vauchelles
1fb483ef
[PlanarReflection] (wip) oblique frustrum drawing
7 年前
Remy
c4cbf10c
Add decal test scene
7 年前
GitHub
411083d3
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
7 年前
Frédéric Vauchelles
20e8e744
[PlanarReflection] Fixed standard refection probe proxy volume
7 年前
sebastienlagarde
04996a33
Another way to remove additional settings for shadow
7 年前
GitHub
2a9dd486
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
085001f9
[PlanarProbe] Don't active planar probe when deactivated
7 年前
sebastienlagarde
21380ea7
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
6f37bc42
[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
7 年前