7274 次代码提交 (5517ed97-cb4a-47b9-967c-5aae2321bb85)

作者 SHA1 备注 提交日期
Antti Tapaninen 05bc2fef update gitsubmodule revisions 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
GitHub 1cd7186d Merge pull request #1276 from Unity-Technologies/stacklit-support-planar 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
GitHub 6dfee119 Merge pull request #1275 from Unity-Technologies/stacklit 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前
Thomas 9d376773 Typo fix 7 年前
Felipe Lira 9a5ecd7b Added Forward renderer. Changes ScriptableRenderPass interface. 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Thomas 19caf308 Fixed HDR ColorParameter 7 年前
Felipe Lira 998892b5 Converted ShadowPass to the new ScriptableRenderPass 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 7 年前
Thomas e06c7278 Added support for instantiated volume profiles in the inspector 7 年前
Felipe Lira 05b422c1 Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 7 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 7 年前
Aleksandr Kirillov 1f4e5415 Added explicit load and store actions to all SetRenderTarget commands. 7 年前
Frédéric Vauchelles 902a250a Removed duplicated code 7 年前
Evgenii Golubev abc8a329 Add a comment 7 年前
Evgenii Golubev 4647677c Improve the quality of normal encoding 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前