Antti Tapaninen
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05bc2fef
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update gitsubmodule revisions
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7 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
GitHub
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1cd7186d
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Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
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Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
GitHub
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6dfee119
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Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
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0ddaf44e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Thomas
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9d376773
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Typo fix
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
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7 年前 |
Felipe Lira
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998892b5
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Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
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7 年前 |
Thomas
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e06c7278
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Added support for instantiated volume profiles in the inspector
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7 年前 |
Felipe Lira
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05b422c1
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Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
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7 年前 |
GitHub
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820a2353
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Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
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Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
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7 年前 |
GitHub
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cb320925
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Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Frédéric Vauchelles
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b222ccef
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Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Evgenii Golubev
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32c0fc42
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Port integral and density buffers to the RTHandle system
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7 年前 |
Felipe Lira
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d426889d
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Added shader stripping settings for the pipeline.
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7 年前 |
Aleksandr Kirillov
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1f4e5415
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Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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902a250a
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Removed duplicated code
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7 年前 |
Evgenii Golubev
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abc8a329
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Add a comment
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7 年前 |
Evgenii Golubev
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4647677c
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Improve the quality of normal encoding
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |