GitHub
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58a746e5
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Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
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8 年前 |
Filip Iliescu
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5da35f57
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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8bbe4289
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Merge remote-tracking branch 'upstream/master'
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8 年前 |
GitHub
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f9dba956
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Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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e9f42525
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Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
sebastienlagarde
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ca1454a1
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HDRenderLoop: Submit 2 HDRI for our scene
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8 年前 |
Julien Ignace
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75e969dc
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Hacked in a better PCF for directional light.
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8 年前 |
GitHub
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8937d782
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Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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9a38f1ae
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Updated LayeredLit test scene with UV2
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8 年前 |
Julien Ignace
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0198ab8f
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
GitHub
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396c29de
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Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
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8 年前 |
Sebastien Lagarde
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e0e583ec
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HDRenderLoop: Correction to depth offset added
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8 年前 |
Sebastien Lagarde
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3852f3a1
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HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
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8 年前 |
Sebastien Lagarde
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d79f7fb8
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HDRenderLoop: Some formatting
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8 年前 |
Sebastien Lagarde
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2a400360
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HDREnderLoop: fix an issue
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8 年前 |
Sebastien Lagarde
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42aa5061
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HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
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8 年前 |
Filip Iliescu
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e3544e2d
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added debug view for reflections in fptl SRL
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8 年前 |
Sebastien Lagarde
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0c1762ae
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
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8 年前 |
Filip Iliescu
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3d25b8df
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Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
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8 年前 |
sebastienlagarde
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506d2826
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HDRenderLoop: Add UV2 control
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8 年前 |
GitHub
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5905c1d5
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Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
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8 年前 |
GitHub
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e668399e
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Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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ad90df53
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HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
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8 年前 |
sebastienlagarde
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4f1e723e
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HDRenderLoop: Miss one file in previous commit
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8 年前 |
GitHub
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d85c76fd
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Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
sebastienlagarde
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d681dbc6
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HDRenderLoop: fix issue with pragma disable warning and debugger
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8 年前 |
GitHub
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731fd93e
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Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
sebastienlagarde
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6d50a5af
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HDRenderLoop: Enable CCT and LinearLighting
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8 年前 |
Julien Ignace
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a06bdec6
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- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
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8 年前 |
GitHub
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7fa32b4e
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Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
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8 年前 |
Julien Ignace
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0ffa139c
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Removed some useless tests for SkyManager creation.
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8 年前 |
GitHub
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6b8997e6
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Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Julien Ignace
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e5e20762
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Fixed compilation after merge/update of native code.
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8 年前 |
Sebastien Lagarde
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d1bf008e
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HDRenderLoop: Add distortion pass control + depth offset support
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8 年前 |
Julien Ignace
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2ec18892
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Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
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8 年前 |
Julien Ignace
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2f800ad3
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- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
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8 年前 |
Julien Ignace
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799fb598
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Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
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8 年前 |
joce
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4aa813fd
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Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
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8 年前 |
Tim Cooper
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e6b70122
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[Material Graph]Show slot default inputs in the inspector.
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8 年前 |
Peter Bay Bastian
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46e1234d
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Styling for connectors
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8 年前 |
Peter Bay Bastian
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cb87ed84
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Minor improvements to graph inspector
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8 年前 |
Peter Bay Bastian
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7343f497
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Added IDisposable functionality to ObjectPool (and ListPool)
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8 年前 |
Peter Bay Bastian
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ddc991d7
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Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
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8 年前 |
Peter Bay Bastian
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e5c4ffb6
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Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
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8 年前 |
Peter Bay Bastian
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a2959466
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Implemented node pinning
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8 年前 |
Peter Bay Bastian
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2483a684
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Added preview of first selected node in inspector
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8 年前 |
Peter Bay Bastian
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0d1c4d7e
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Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
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8 年前 |
Tim Cooper
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56dd09da
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[mat graph]Allow connection, it should replace existing.
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8 年前 |
Peter Bay Bastian
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af604cb5
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Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
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8 年前 |
Peter Bay Bastian
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e69e0431
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Foundation has been laid for node inspectors (partially implemented for surface master)
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8 年前 |