GitHub
|
2e9e7be4
|
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
|
7 年前 |
sebastienlagarde
|
eb326aeb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
|
7 年前 |
sebastienlagarde
|
dd1604a5
|
Add all GUIContent, fix issues with multiple selection and add warning
|
7 年前 |
sebastienlagarde
|
6f7f92f7
|
Update Test scene
|
8 年前 |
sebastienlagarde
|
c8512b23
|
Fix issue with dumb code to load serialize old data
|
8 年前 |
sebastienlagarde
|
f358e105
|
Fix issue with Cookie
|
8 年前 |
sebastienlagarde
|
87949b64
|
Correction for area light not working with LightType.Area
|
8 年前 |
sebastienlagarde
|
e805946a
|
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
|
8 年前 |
Julien Ignace
|
5c499a91
|
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
|
7 年前 |
sebastienlagarde
|
a9e3612f
|
HDRenderPipeline: More work on light editor
|
8 年前 |
GitHub
|
60b5ff01
|
Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
|
7 年前 |
Julien Ignace
|
9e3a6300
|
Fixed directional shadow for transparent shaders by adding the right defines.
|
7 年前 |
rthompson-unity
|
8ce77600
|
Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
|
8 年前 |
sebastienlagarde
|
19d8082a
|
First draft of new light editor
|
8 年前 |
Filip Iliescu
|
3a0d938d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Julien Ignace
|
af05920d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
|
8 年前 |
sebastienlagarde
|
b748a6bc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Filip Iliescu
|
795d7fe8
|
add particle test scene
|
7 年前 |
sebastienlagarde
|
8a546726
|
HDRenderPipeline: Update some test material incorrectly flagged as SSS
|
8 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
|
8 年前 |
Matt Dean
|
53a1f582
|
Abstract lighting from Lightweight PBR frag shader
|
7 年前 |
Tim Cooper
|
580b206b
|
missed files
|
7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
|
7 年前 |
GitHub
|
5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
|
7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
|
7 年前 |
Tim Cooper
|
735c401b
|
Working: Properties window + new master node.
|
7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
Tim Cooper
|
9e0273b3
|
Fixing with help from peter
|
7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
|
7 年前 |
GitHub
|
22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
|
7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
|
7 年前 |
Peter Bay Bastian
|
79bcc0cf
|
Cult of the party preview
|
7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
|
7 年前 |
Peter Bay Bastian
|
a93f2736
|
Add change notifications for graph, used for managing previews better
|
7 年前 |
Matt Dean
|
726b1d96
|
Fix old subscripts for FastBlinn
|
7 年前 |
GitHub
|
569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
|
7 年前 |
Matt Dean
|
c9975eed
|
Add unlit master and cleanup
|
7 年前 |
Matt Dean
|
4399a579
|
Add FastBlinn master
|
7 年前 |
Matt Dean
|
22d054b1
|
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
|
7 年前 |
Matt Dean
|
02a01bed
|
Bring handwritten and graphmade vertex structs in line
|
7 年前 |
Matt Dean
|
b213473c
|
Adjust vertex input index
|
7 年前 |
Matt Dean
|
d0f07a14
|
Add everything to vertex input struct as default
|
7 年前 |
Matt Dean
|
5aa5451a
|
Fixes for PR
|
7 年前 |
Matt Dean
|
6617bfcf
|
Working Lightweight PBR Masters
|
7 年前 |
Matt Dean
|
7a860c7c
|
Initial functional PBR master
|
7 年前 |
Matt Dean
|
2c7d3d45
|
Some channels working
|
7 年前 |
Tim Cooper
|
be067cc2
|
first real working shader in the 'new' model.
|
7 年前 |
Peter Bay Bastian
|
bec6cdbb
|
New preview system and master node preview in inspector
|
7 年前 |
Matt Dean
|
fc0d26d6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
|
7 年前 |
Tim Cooper
|
354517e6
|
Partially working new master node architecture.
|
7 年前 |