Matt Dean
|
02c6b58d
|
Merge master
|
7 年前 |
Peter Bay Bastian
|
4f1b32b9
|
Undo fix
|
7 年前 |
Matt Dean
|
bbb186d6
|
Remove Gradient nodes and asset type :(
|
7 年前 |
GitHub
|
e10be928
|
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
|
7 年前 |
Matt Dean
|
e44629cb
|
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
|
7 年前 |
GitHub
|
a7d3058a
|
Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Matt Dean
|
a63160cc
|
UV Nodes
- Minor fixes to Natalies commits
|
7 年前 |
GitHub
|
849d3ecb
|
Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Peter Bay Bastian
|
d50eb6bb
|
Outside node controls for texture slots + various fixes
|
7 年前 |
Natalie Burke
|
f9118863
|
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
|
7 年前 |
Jens Holm
|
d2b246fa
|
Allow mesh in preview to be null / none selected as default sphere mesh
|
7 年前 |
Natalie Burke
|
e92749db
|
changing input order to increase consistency. Added center input for rotate node
|
7 年前 |
Jens Holm
|
35d08f0d
|
Add OnVlaueChanged callback to preview mesh picker for master node
|
7 年前 |
Natalie Burke
|
dc3b9dcd
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Patrick Fournier
|
20c7f686
|
Update changes following merge with master.
|
7 年前 |
Peter Bay Bastian
|
e408be90
|
Handle remove events from GraphView
|
7 年前 |
Natalie Burke
|
9650733e
|
changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Tim Cooper
|
e9731703
|
Move convert to property / inline node to right click menu.
|
7 年前 |
Matt Dean
|
c27b2a9e
|
Rename Texture2DAssetNode
|
7 年前 |
Natalie Burke
|
11e072f9
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Tim Cooper
|
0addad32
|
Fix stack overflow
|
7 年前 |
Matt Dean
|
324ba49c
|
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
|
7 年前 |
Tim Cooper
|
92a955c3
|
Add converter from v1,v2,v3,v4,col nodes -> properties.
|
7 年前 |
Matt Dean
|
c86f6166
|
Input Part 5
Fixed sampler state
|
7 年前 |
Tim Cooper
|
8e5b0d9b
|
First pass inlining property nodes.
|
7 年前 |
Matt Dean
|
fe4745b9
|
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
|
7 年前 |
Matt Dean
|
62ff2d02
|
Merge fixes
|
7 年前 |
Tim Cooper
|
9ba2e475
|
Placeholder shader includes.
|
7 年前 |
Matt Dean
|
41b314d2
|
Merge branch 'master' into node-validation
|
7 年前 |
GitHub
|
713f6000
|
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
|
7 年前 |
Tim Cooper
|
72e82ce1
|
fix up graph validation.
|
7 年前 |
Tim Cooper
|
ad1ac0ca
|
Update the party preview.
|
7 年前 |
Tim Cooper
|
5a5f791f
|
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
|
7 年前 |
Tim Cooper
|
497d1891
|
Fix merge issues.
|
7 年前 |
Matt Dean
|
516051d4
|
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
|
7 年前 |
Natalie Burke
|
791e8bd7
|
UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Matt Dean
|
52b69b3c
|
Merge branch 'master' into node-validation
|
7 年前 |
Peter Bay Bastian
|
4be8c24e
|
Update preview toggle button to mostly match design
|
7 年前 |
Matt Dean
|
a02b954a
|
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
|
7 年前 |
Peter Bay Bastian
|
418c94c0
|
Fix bug in Vector nodes
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Peter Bay Bastian
|
d284676f
|
Fix duplicate type parenthesis on sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
4391569c
|
Use asset name for sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Peter Bay Bastian
|
e4b6371d
|
Add undo step for drag and dropping sub-graphs
|
7 年前 |
Peter Bay Bastian
|
81d2a867
|
Add drag and drop to graph for Texture2D and subgraphs
|
7 年前 |
Matt Dean
|
03923b0b
|
Input Part 3
Input/Matrix
Input/Time (WIP)
|
7 年前 |