7854 次代码提交 (4dd21879-774a-4140-8e5c-651813b08432)

作者 SHA1 备注 提交日期
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 7d178554 Added some unlit materials to test Unlit GI 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Evgenii Golubev f6ce1375 Formatting; avoid D3D11 compiler warning 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Evgenii Golubev a98a734c Fix formatting 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Evgenii Golubev 3764be25 Realign the LTC test geometry 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Evgenii Golubev fd5fbe55 Add a test scene for an LTC area light 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
Evgenii Golubev eaa51e39 Ignore Assembly-CSharp.csproj.FileListAbsolute.txt 8 年前
sebastienlagarde 97713e27 HDRenderLoop: Add importance sampling of aniso GGX for ref 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Julien Ignace b27e925d Fixed compilation errors for no-define version of the LayeredLit shader. 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前