Robert Srinivasiah
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35e49053
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Support stereoized g_mScrProjectionArr in bigtile
eyeIndex is sourced from GroupID.z
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7 年前 |
GitHub
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793fe433
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Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes
LWRP XR Fixes
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7 年前 |
Robert Srinivasiah
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a9ca9749
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Annotate changes needed in Big Tile Shader
Just comments
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7 年前 |
Robert Srinivasiah
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3c4b3fab
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LWRP - Disable stereo on cams that don't have both target eyes enabled
Pretty simple change, was a mistake to omit. Mirrors logic in HDRP FrameSettings
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7 年前 |
GitHub
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52091cce
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Merge pull request #1022 from Unity-Technologies/update-shadergraph
Update ShaderGraph submodule
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7 年前 |
Robert Srinivasiah
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7733d48a
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Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
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7 年前 |
sebastienlagarde
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c7dc67eb
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Make sure passes that require UV2 and UV3 actually have access to them
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7 年前 |
GitHub
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41034aa7
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Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
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7 年前 |
sebastienlagarde
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5ca9a48a
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Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place
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7 年前 |
sebastienlagarde
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2e64322b
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Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
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7 年前 |
Matt Dean
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938ae294
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Add pipeline subshader tags for HD
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7 年前 |
GitHub
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47d42b36
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Merge pull request #1 from Unity-Technologies/master
Merge from main
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7 年前 |
GitHub
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c1b7ac66
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Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
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7 年前 |
Remy
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50623c84
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Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
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7 年前 |
sebastienlagarde
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29c37387
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HDRenderPipeline: fix compil issue in upgrader
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7 年前 |
Joel de Vahl
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398a11e4
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Fixed a few upgrading bugs
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7 年前 |
sebastienlagarde
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00c5c204
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Fix wrong pragma
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7 年前 |
Joel de Vahl
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56f21e1e
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Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
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7 年前 |
Evgenii Golubev
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e8f79895
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Remove EvalShadow_SampleClosestDistance_Cascade()
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7 年前 |
GitHub
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456f99ff
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Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix
Fix compiler warning for sampling textures without lod in dynamic bra…
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7 年前 |
Evgenii Golubev
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a2909c99
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Fix the shadow index bug
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7 年前 |
Paul Melamed
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66660c1e
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Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.
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7 年前 |
Evgenii Golubev
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422e0f93
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Optimize
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7 年前 |
GitHub
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a29f9db9
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Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
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7 年前 |
Evgenii Golubev
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c1b1ac91
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Properly disable mixed thickness mode for directional lights
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7 年前 |
Sebastien Lagarde
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edfea7bc
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Fix several shader and C# warning
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7 年前 |
Evgenii Golubev
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8b36e2c8
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Remove fixed-mode transmittance evaluation from directional lights
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7 年前 |
GitHub
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2571ef70
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Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
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7 年前 |
Evgenii Golubev
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3e0ba18e
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Use the full Disney formulation for transmission
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7 年前 |
GitHub
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5536e887
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Merge pull request #1001 from Unity-Technologies/build/automation
Further preparation for automation
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7 年前 |
Evgenii Golubev
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6f21cb07
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Implement an approximation for mixed-mode transmission
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7 年前 |
GitHub
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18c59b2f
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Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
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7 年前 |
Evgenii Golubev
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d474e7e5
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Always use wrapped NdotL for transmission
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7 年前 |
uygar
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3e0f23cb
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Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
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7 年前 |
Paul Melamed
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ace24f84
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After cleanup set texture atlas and decal mesh to null so that they get recreated.
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7 年前 |
Evgenii Golubev
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46f87a0c
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Rename
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7 年前 |
Andre McGrail
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1c97d1e4
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Added 'prefer_hlslcc' directive
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7 年前 |
Tim Cooper
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ab32fa26
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Fix minor warnings
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7 年前 |
Paul Melamed
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b41682f1
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Remove old version of UpdateCachedData
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7 年前 |
Evgenii Golubev
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021ed220
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Rename auto thickness to mixed thickness
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7 年前 |
uygar
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db49ba68
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Changed atlasing errors to warnings.
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7 年前 |
Paul Melamed
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92ea94ec
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clean up api refactor
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7 年前 |
Remy
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ada0ecaa
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Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
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7 年前 |
Joel de Vahl
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5901e35e
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Added more upgraders
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7 年前 |
Evgenii Golubev
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54ddb928
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Improve the quality of the auto-thickness results
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7 年前 |
uygar
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3251dfad
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Fixed cascade selection when there are less than max cascades.
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7 年前 |
Paul Melamed
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6f570901
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Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
GitHub
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bd94f1f1
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Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
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7 年前 |
Thomas
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29610ee1
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Fixed runtime enums in the debug window
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7 年前 |
uygar
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a8fe18b9
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Fixed shadow normalbiasmax value not properly being set.
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7 年前 |