29 次代码提交 (4a9493de-8a64-4511-a7b5-e2953e58c377)

作者 SHA1 备注 提交日期
Arnaud Carre 4a9493de CBUFFER _PerMaterial is now for both lit & tesselation shader 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89e142b9 "reset all keywords" applied to fix lighting in my test scene 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Arnaud Carre 957ab9d6 minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path) 8 年前
Arnaud Carré arnaud@unity3d.com 42817ad5 remove shadows from lightprobe scene 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre e0c0338a update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
Arnaud Carre bfff24ea fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre ba4e7090 added new scene to test reflection probes 8 年前
Arnaud Carre a47440e8 added new scene to test Probe Proxy Volumes 8 年前
Arnaud Carre 7500d3c2 add a new scene for fast batch, using light probes only 8 年前
Arnaud Carre c6cc77c0 added bench scene with many objects using lightmaps & light probes 8 年前
Arnaud Carre 05fd006e HDTest scene for fast batch rendering 8 年前
Arnaud Carre cd5ffc43 SRP merge fix 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Arnaud Carre 0e9c9040 add a new shader using 8 textures layers 8 年前
Arnaud Carre 27f56cfc adding layers to inc number of object for test scene 8 年前
Arnaud Carre 04331827 cleanup 8 年前
Arnaud Carre 70fade03 adding random texture to each object of the test scene 8 年前
Arnaud Carre f800dd4e added multiple geometries to new batchrenderer scene 8 年前
Arnaud Carré arnaud@unity3d.com bb47b0ed change the material color to new persistent uniform buffer 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
Arnaud Carre 34440083 simplify vertex shader a bit 8 年前
Arnaud Carre a98e1734 simplify shader to hell and ability to have one material per scene or per object 8 年前
Arnaud Carre e81123d0 added scene populated to a large grid of capsules 8 年前
arnaudcarre d4b4b0be dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前