Matt Dean
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b78bf280
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Add Metal Reflectance Node
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7 年前 |
Jens Holm
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93fa2455
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Merge remote-tracking branch 'origin/master' into inspector-window
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7 年前 |
Matt Dean
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11d733ee
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Fix Normal Strength node
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7 年前 |
Matt Dean
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8f22e3a7
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Boolean node and type (part 1)
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7 年前 |
Tim Cooper
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6c0a8015
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Disable HDUnlit for now as there are missing remaps.
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7 年前 |
Matt Dean
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dee739b5
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Restore LinearLightAddSub blend mode
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7 年前 |
GitHub
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455b4075
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Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
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7 年前 |
Tim Cooper
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2888f1c2
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-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
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7 年前 |
Matt Dean
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d057e6de
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Fix Ambient node
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7 年前 |
Tim Cooper
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8342aa12
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Finish refactoring subgraphs.
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7 年前 |
Matt Dean
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4f8a273e
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Fix UV bindings for preview shader and Unlit master
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7 年前 |
Tim Cooper
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9ee28856
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Bump version 0.1.11
|
7 年前 |
Tim Cooper
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259c7ce1
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Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
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1ea14a06
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Rename Sign output on Camera node
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7 年前 |
GitHub
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c3ae833e
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Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
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7 年前 |
Tim Cooper
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f71d562a
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Working HD / LW unlit from same shader file.
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7 年前 |
Matt Dean
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4503a2ce
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Change Flip node to flip 1 > -1 and added Invert Colors node
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7 年前 |
Tim Cooper
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d920687b
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Fix up LWUnlit to work with shader library.
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7 年前 |
Jens Holm
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9b1d3da9
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Make maste node preview a separate window
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7 年前 |
Matt Dean
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29e04332
|
Channel Mask node to Mask Field (prt 2)
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7 年前 |
Tim Cooper
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c3284443
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Add ref to resources file.
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7 年前 |
Jens Holm
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682af7b6
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Fix uss class for resize top-let hadle in resize handle
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7 年前 |
Matt Dean
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3e4f3590
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Channel Mask node to Mask Field (prt 1)
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7 年前 |
Jens Holm
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55869a0b
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Make class for adding resize handles along the border of a visual element
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7 年前 |
GitHub
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2da87a12
|
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
sebastienlagarde
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9719be6b
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HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
GitHub
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c58c9930
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Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Felipe Lira
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0571f34d
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Fixed truncation warnings in LW shaders.
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7 年前 |
Felipe Lira
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1f07c2da
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Updated scenes and templates to account for new shadow bias algorithm.
|
7 年前 |
GitHub
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4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
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7 年前 |
GitHub
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a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
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7 年前 |
GitHub
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e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
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7 年前 |
Felipe Lira
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9ab6af9c
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Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
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7 年前 |
Felipe Lira
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c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
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7 年前 |
Julien Ignace
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b782a332
|
Update code with last merge changes and fixed some formatting issues.
|
7 年前 |
Julien Ignace
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c02d593d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
|
0effa5f2
|
Removed substance dependancies from LW tests and also re-created affected template images
|
7 年前 |
Felipe Lira
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eff2ed49
|
Addressed Evgenii and Richard's comments.
|
7 年前 |
Felipe Lira
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cea04fcf
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Addressed Sebastien and Alexandr PR feedbacks.
|
7 年前 |
Felipe Lira
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ac553840
|
Updated shaders after merge
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7 年前 |
Julien Ignace
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ab2b8608
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Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
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7 年前 |
Felipe Lira
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ddeb54b6
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Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
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688234ed
|
Update after last merge
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Julien Ignace
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dd1baa91
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Fixed "Baked sky" behavior in new sky volume system.
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7 年前 |
Julien Ignace
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dae258a5
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Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
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7 年前 |
Felipe Lira
|
fd3df2bf
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Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |
Felipe Lira
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0324ec96
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Refactor to improve shader library organization and readability
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7 年前 |
Felipe Lira
|
a58b6cbd
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Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |