Frédéric Vauchelles
7acb1559
[BC6H] Fix missing last mips
7 年前
Felipe Lira
cbdfbba2
Added fallback to error shader when pipeline fails to find suitbale pass.
7 年前
Remy
cd0989fe
Add Pixel/Vertex displacement specific graphic tests
7 年前
GitHub
7dc833d0
Optimize GetLocalFrame() with FastSign()
7 年前
Julien Ignace
a474f9d0
Fixed sky default light probe when no SkySetting is set.
7 年前
Frédéric Vauchelles
8ad5930b
[BC6H] Added test scene
7 年前
Felipe Lira
bad32f17
fixed issue that package manager was not being able to load lightweight pipeline resources properly.
7 年前
GitHub
13a468ea
Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests
Add displacement graphic test.
7 年前
Remy
3099539f
Add displacement graphic test.
Update HDRP graphic test template images.
7 年前
Julien Ignace
536372e5
Fixed shadow map creation code in the shadow framework.
7 年前
Frédéric Vauchelles
5a04f3fb
[BC6H] Added BC6H compression
7 年前
Felipe Lira
4ec47f43
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
7 年前
GitHub
fa729f24
Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
7 年前
Felipe Lira
721479c6
Bumped version of srp package.
7 年前
Sebastien Lagarde
407e1d7d
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
7 年前
GitHub
3dfc1b66
Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
Sebastien Lagarde
fd96ccd7
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
GitHub
8e4b370d
Merge pull request #596 from Unity-Technologies/metal
metal fixes
7 年前
Felipe Lira
eb04f46b
updated srp packed version.
7 年前
Antti Tapaninen
fddd397a
pass placeholder _SkyTexture in proper texture format
7 年前
Felipe Lira
0069001b
Added fix to subtractive mode.
7 年前
Antti Tapaninen
f53de9f7
unify only_renderers list, fix typos
7 年前
Sebastien Lagarde
f98dfd68
HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
7 年前
Felipe Lira
b3ebc0d2
Removed some variants to reduce build time.
7 年前
Antti Tapaninen
355ac358
enable tess shaders for metal
7 年前
Sebastien Lagarde
61e38068
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
7 年前
Felipe Lira
6c725111
LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
7 年前
GitHub
36c8a29b
Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
7 年前
Felipe Lira
048d72e1
Propertly Initializing asset resources when a new Lightweight pipeline is created.
7 年前
Sebastien Lagarde
54642339
HDRenderPipeline: Remove multiplicative mode 2
7 年前
Felipe Lira
1496a464
Fixed shader error when in color space gamma.
7 年前
Sebastien Lagarde
8e92ddef
HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
7 年前
Felipe Lira
50de2c20
Bumped SRP package version.
7 年前
Felipe Lira
fda645b1
Bumped SRP package version.
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
0e092ee5
remove files that should not be there.
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
b62f77e6
npmignore file
7 年前
Tim Cooper
03becbc9
Add shadergraph package
7 年前
Tim Cooper
ec95c348
Add template path export.
7 年前
Tim Cooper
50b35144
First pass move file / folders.
7 年前
Tim Cooper
2460b1dc
remove not needed files
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
GitHub
35129ab8
Merge pull request #91 from Unity-Technologies/node-bugfixes
Node Bugfixes
7 年前
GitHub
d8578f92
Merge pull request #82 from Unity-Technologies/node-artistic-adjustment
Node artistic adjustment
7 年前
GitHub
9ddf9039
Merge pull request #85 from Unity-Technologies/node-channel
Node Channel
7 年前
Peter Bay Bastian
09c61d96
Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider)
7 年前