Sebastien Lagarde
a703417e
HDRenderLoop: Continue to work on implementing parallax cubemap
- Finish shader side, need to fix C++ side + generate specularDFG
texture
8 年前
Peter Bay Bastian
a6b9b337
Extracted type mapping of AbstractGraphDataSource into own function
8 年前
mmikk
aca1be24
prepare for available emission
prepare for available emission and remove emission buffer as source
8 年前
Peter Bay Bastian
60926063
ColorNodeData now re-uses the underlying list returned by GetControlData()
MaterialNodeData.Initialize(INode) is now virtual, so that e.g. ColorNodeData can override and do initialization of it's own first.
Implemented item reference checking for lists in NodeDrawer and MaterialNodeDrawer
8 年前
runestubbe
b8491dc1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
bfb2bedd
[Material graph]ctrl + F1 save graph (temp)
8 年前
sebastienlagarde
dc88f7bf
HDRenderLoop: Continue to add misc function (intersection, aniso support)
8 年前
runestubbe
dea646ba
Lightlistbuild optimizations
Calculate linear depths as part of depth min/max calculation to avoid
fetching depth twice.
Store camera dimensions in uniforms instead of using GetDimensions
8 年前
Tim Cooper
57c91c90
[material graph]Run code formatter.
8 年前
sebastienlagarde
02b23d6e
HDRenderloop: fix issue after merging
8 年前
Tim Cooper
860a7a67
[Material Graph]delete edge + vector 1 node drawing.
8 年前
sebastienlagarde
feca166f
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Debug/DebugViewMaterialGBuffer.shader
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Lighting/LightingForward.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.hlsl
# Assets/ScriptableRenderLoop/ShaderLibrary/Common.hlsl
8 年前
Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
mmikk
56b1c9d5
separating out some utility functions which make sense for conventional fwd as well as tiled.
separating out some utility functions which make sense for conventional
fwd as well as tiled.
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
mmikk
cde3f5db
minor crap
minor crap
8 年前
Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
mmikk
08e41ba8
include quick sphere test in fptl as well
include quick sphere test in fptl as well
8 年前
Tim Cooper
9398ce96
[Material graph]Fix preview render for 2d nodes (use correct color space.
8 年前
mmikk
c297bec3
ensure sorted volume shapes within each model type
ensure sorted volume shapes within each model type. Ie. all direct
lights are together sorted by volume shape, then all reflection lights
are together sorted by their volume shape etc.
8 年前
Tim Cooper
a8d80b3f
[Material graph]Add imgui block for texture controls. Fix controls so they have the correct height.
8 年前
vlad-andreev
bf6e54c5
tabs -> spaces
8 年前
sebastienlagarde
fe99ce30
HDRenderLoop: Add PreLightData concept (optimization)
- Add PrelightData concept: variable that you can precompute ahead of
calling the lighting loop
- Various stuff related to that: BRDF recomputed LambdaV version etc...
8 年前
Tim Cooper
51f6cf0b
[Material graph] Fix control id issues when there are two nodes of the same type
8 年前
Julien Ignace
0ca194bd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
a6b1e348
[MaterialGraph]Add mapping between data base type and draw data type.
8 年前
Julien Ignace
c9694590
HDRenderLoop : Moved Layered Shader tex2D* to unified macros.
8 年前
Tim Cooper
36e3583e
[MaterialGraph]Allow connection code back in + delete edges
8 年前
sebastienlagarde
134d81bc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
719fdb9a
HDRenderLoop: Added a LayeredLit material test to JulienTest scene.
8 年前
Tim Cooper
8dc43619
[mat graph]Readd the delete operator.
8 年前
Julien Ignace
0c37e8d3
HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button.
8 年前
Tim Cooper
66cea910
allow adding nodes again.
8 年前
sebastienlagarde
e6e4de0a
HDRenderLoop: Update convention
8 年前
Julien Ignace
d097419c
HDRenderLoop LayeredLit : Added the possibility to choose the number of layers.
8 年前
Tim Cooper
d55cb3d6
[material graph]Fixing position + serializing positions
8 年前
Sebastien Lagarde
b08cad3f
HDRenderLoop: Add missing subsurfaceProfile handling
8 年前
Tim Cooper
8736b714
color node now updates dependent nodes when the color is modified.
8 年前
Julien Ignace
e235debb
HDRenderLoop: Fixed Lit shader GUI when switching various input options.
8 年前
Tim Cooper
3d3740f2
Merge in new ui from canada
8 年前
Julien Ignace
ef4c9761
HDRenderLoop LayeredLit: Added a Layer Mask texture and fixed a few compiling errors.
8 年前
Tim Cooper
a9948aa0
Fix drawers.
8 年前
Julien Ignace
d7662a20
HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前
sebastienlagarde
272c1ccf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
01630326
drawing preview now.
8 年前
Aras Pranckevicius
77ed801f
API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes
8 年前
sebastienlagarde
1b6976d6
HDRenderLoop: rename decompress DXT5nm function + add AGorRG version
8 年前
Tim Cooper
8c5f323e
fixing node drawing
8 年前
sebastienlagarde
b2a49403
HDRenderLoop; start support of reflection probe
- Add texture abstration in API
- Add imagebasedlighting.hlsl
- Add divide pi version of BSDF
- Change resolution of cubemap as 128
- Misc stuff
8 年前