Peter Bay Bastian
0e95358f
Update meta files
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
GitHub
3de3ae25
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
GitHub
16df8b10
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Matt Dean
b7a61817
Update Multiply node defaults
7 年前
GitHub
e7b2f640
Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Martin Thorzen
f9797583
Fixed the feedback from GIT
7 年前
Matt Dean
8cbbf3c2
Missing fix
7 年前
Matt Dean
a0875348
Fix Light Probe node
- Update function to latest SRP library
- Add missing function for preview rendering
7 年前
Martin Thorzen
edb12553
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
Matt Dean
262225e5
Fix fog node preview rendering
- Add Fog parameters and reversed Z calc to graph library
7 年前
Peter Bay Bastian
b3445484
Add wrapper for `Assembly.GetTypes()` which won't throw an exception
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前
Matt Dean
1f3d0114
Minor node fixes
- Update Dot Product to use Dynamic Vectors
- Change Branch evaluation to lerp
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
GitHub
0f41473d
Merge pull request #248 from keijiro/shapes-aa
Antialiasing with procedural shapes.
7 年前
Jens Holm
a83bd958
Make PBR master node be able to require normal and remove BoundVector3MaterialSlot
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
Martin Thorzen
be031712
Added the new 9slice image that was provided.
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Matt Dean
de80e921
Add two sided support for shadow pass
7 年前
Matt Dean
e11fa9b7
Add missing node fixes
7 年前
Martin Thorzen
3828d22c
removed the label from nodesettings.
7 年前
Jens Holm
12543f9b
Add vertex color input label to bound input type
7 年前
Matt Dean
b73b2432
Add Transparent (premultiply alpha) blend mode
7 年前
Martin Thorzen
c5f3e96c
Removed unused parameter scaling
7 年前
Peter Bay Bastian
a2bafb38
Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors)
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Jens Holm
27242a3d
Add slot type for bound types to be used in PBR Master node
7 年前
Matt Dean
b3551b81
Master node improvements part 1
- Add two sided option
- Add multiply blend mode
- Rename blend modes
- Add master node parameter labels
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Peter Bay Bastian
714075ca
Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code
7 年前
GitHub
1c543e17
Merge pull request #255 from Unity-Technologies/build/automation
Get package validation tests green
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Alex Lian
344de37f
Incorrect file path fix up
7 年前
Jens Holm
bcf4854e
Change normal slot in PBR Master node to display default space binding rather than a vector3 control
7 年前
Peter Bay Bastian
784a50f8
Bump package version
7 年前