Felipe Lira
d66bbf81
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
Frédéric Vauchelles
467308e8
[PlanarReflection] (wip) Added Projection Volume
7 年前
Frédéric Vauchelles
a481f7fa
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
Salvador Jacobi
16243c86
Fix GameObject menu item priority
7 年前
Thomas
4a72bd35
Added more utility methods to VolumeProfile
7 年前
Felipe Lira
567d0716
Blit shaders modified to avoid tile depth load.
7 年前
Frédéric Vauchelles
77da2d54
[PlanarReflection] Added test scene
7 年前
GitHub
afc49b99
Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option
Decouple SSS and Transmission option
7 年前
Sebastien Lagarde
814bb007
Decouple SSS and Transmission option
Rename EnableSSSAndTransmission as EnableSubsurfaceScattering and
EnableTransmission
Note: Disabling Transmission doesn't save the ALU if it is enabled in
the profile
+ Add supportSubsurfaceScattering in UI
+ Small cosmetic rearrangement at the beginning of lit.hlsl
7 年前
Sebastien Lagarde
3513d76a
HDRenderPipeline: Fix wrong SSS renaming
7 年前
GitHub
76304378
Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile
Update Subsurface profile
7 年前
Sebastien Lagarde
4bc9e971
Missing one file
7 年前
Sebastien Lagarde
28402e59
Fix an issue with UI not displaying that no diffusion profile is present
7 年前
Sebastien Lagarde
926a5691
Update UI for diffusion profile + convert fresnel0 to IOR in UI
7 年前
Sebastien Lagarde
a8ab890d
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
Sebastien Lagarde
c3a7633d
Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask
7 年前
Sebastien Lagarde
ef3442e8
HDRenderPipeline: move InfluenceFadeNormalWeight to shader library
7 年前
GitHub
74479f14
Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat
Refactor clear coat to be more usable in game
7 年前
GitHub
9a3378ab
Merge pull request #754 from Unity-Technologies/feature/HDRenderPipelineEditor
HDRenderPipelineEditor
7 年前
Felipe Lira
39035ffa
Merge branch 'LW-StandardParticlesUpgrade'
7 年前
sebastienlagarde
bf347a23
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
f30f7fa7
Fixed missing reference to resource file in lightweight asset.
7 年前
sebastienlagarde
6f783833
HDRenderPipeline: Update HDRenderPipelineAsset
7 年前
sebastienlagarde
29acffeb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
763020ef
[HDRenderPipelineEditor] Removed unused field
7 年前
Frédéric Vauchelles
29bbf288
Fixed invalid namespace
7 年前
Frédéric Vauchelles
b1dace38
[HDRenderPipelineEditor] Use serialization callback instead of OnValidate to copy runtime data
7 年前
Felipe Lira
f53d33dc
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
7 年前
Frédéric Vauchelles
7b22dfdd
|HDRenderPipeEditor] Dispose created HDRenderPipeline instance when the HDRenderPipelineAsset was modified in the Editor
7 年前
Felipe Lira
f03ce4cf
Fixed keyword issue when upgrading from LW to builtin.
7 年前
sebastienlagarde
1ac183cc
HDRenderPipeline: minor update of ComputeTextureLOD function
7 年前
Frédéric Vauchelles
6c10f301
[HDRenderPipelineEditor] Fixed light loop settings
7 年前
sebastienlagarde
0f9e6e60
HDRenderPipeline: Remove useless bind
7 年前
GitHub
82a58487
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
7 年前
Paul Melamed
b5295e0e
add some comments explaining the transform from normal map to decal space
7 年前
Paul Melamed
907898d9
Fix decal normal to world transform
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Matt Dean
dbaf707b
Add All, Any, IsInfinite and IsNaN nodes
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
Matt Dean
e7ccc01e
Fixes
- Change Comparison node to Vec1 inputs
- Change Branch node logic to avoid another if statement
7 年前
GitHub
07a3da00
Update LICENSE
7 年前
Matt Dean
333ded2e
Remove IntegerMaterialSlot
7 年前
Matt Dean
8ab84621
Add Triplanar node
7 年前
GitHub
6c91e340
Update LICENSE
7 年前
Jens Holm
428479b6
Make floating windows dock to closest corner
7 年前
Matt Dean
cfb57499
Add Slider
ShaderProperty, Control, Node and property list entry
7 年前
Matt Dean
eeae2f11
Fix Screen Position node
7 年前