GitHub
685cbab5
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
8 年前
mmikk
6761d9b5
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
sebastienlagarde
8cf763ef
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
8 年前
mmikk
6062ecfb
enable big tile pruning by default
enable big tile pruning by default
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
sebastienlagarde
e0f00a34
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
8 年前
mmikk
dd5961c9
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
Sebastien Lagarde
2ffcb7f1
HDRenderLoop: Misc test
8 年前
mmikk
0ea8b5f2
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
Sebastien Lagarde
edd76a17
HDRenderLoop: miss a meta file
8 年前
runes
344748a4
Added checkbox for enabling Tile Debug Visualization
8 年前
Peter Bay Bastian
42eb0e0c
Merge branch 'master' of github.com:stramit/MaterialGraph
8 年前
Sebastien Lagarde
fab6bd80
HDRenderLoop: Miss two file
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
julienf-unity
95bdff73
Add default constructor for MaterialSlotDefaultInput to allow deserialization
8 年前
Sebastien Lagarde
00afee16
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
8 年前
runes
7b5fc7e9
Added numbers to OverlayHeatMap
8 年前
Paul Demeulenaere
2629abf3
Avoid adding twice the same property (we should also have a test for that)
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
Sebastien Lagarde
1602a326
HDRenderLoop: Push draft not compiling
8 年前
mmikk
eadf975e
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
8 年前
Tim Cooper
2aecf91f
update biggest graph to have new master node.
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
Tim Cooper
33d4a8e3
[mat graph] fix some tests
8 年前
Sebastien Lagarde
f3b6f913
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
mmikk
542eb324
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
8 年前
Tim Cooper
5cbe3cf4
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
8 年前
sebastienlagarde
e11a6cc5
HDREnderLoop: Push misc refactor
8 年前
mmikk
03526e2a
name fix
name fix
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
sebastienlagarde
05769d33
HDREnderLoop: Fix various stuff - still don't compile
8 年前
vlad-andreev
3b8e0543
moved to the experimental namespace
8 年前
Paul Demeulenaere
0c053056
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
8 年前
Sebastien Lagarde
3ff1088c
HDRenderLoop: More misc change + try to compile meta pass (not working yet)
8 年前
mmikk
23c478d1
simplify zBuf to linear and prep for remaining simplifcation
simplify zBuf to linear and prep for remaining simplifcation
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
sebastienlagarde
a149a4db
HDRednerLoop: First draft of meta pass for lighttransport
8 年前
mmikk
0266cd69
add support for lighting tab ibl
add support for lighting tab ibl
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
Peter Bay Bastian
38b41ed7
Re-imported MaterialGraph USS
8 年前
sebastienlagarde
616b95a2
HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
- Rename lit.shader to defaultLit.shader,this one is the one written by
hand, others are generated by shader graph
- Rename littemplate to litcommon to be less confusing
- update all the scene because of renaming above
- pepare a directory with ShaderPass that are common code for a given
pass. (currently no vertex shader here)
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前