vlad-andreev
|
1e9b2021
|
skybox cleanup
|
8 年前 |
vlad-andreev
|
8edbc012
|
github desktop got confused..
|
8 年前 |
vlad-andreev
|
d8b94019
|
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
|
8 年前 |
vlad-andreev
|
13e0bb9f
|
fixed build after merge
|
8 年前 |
mmikk
|
e7419ce5
|
use BC6H instead of DXT5
use BC6H instead of DXT5
|
8 年前 |
mmikk
|
5a3b035e
|
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
|
8 年前 |
vlad-andreev
|
99c59769
|
fptl: fixed directional shadows in scene view
|
8 年前 |
vlad-andreev
|
21b003b8
|
fptl: first stab at directional light support (directional shadows not yet working in scene view)
|
8 年前 |
vlad-andreev
|
1f47f98c
|
fix linear rendering
|
8 年前 |
vlad-andreev
|
43fe87ad
|
first pass at shadows with FPTL
|
8 年前 |
vlad-andreev
|
6556497d
|
fixed shadows after the trunk merge
|
8 年前 |
vlad-andreev
|
ddafcda1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
|
8 年前 |
mmikk
|
39745dc1
|
more cosmetics on refl shader
more cosmetics on refl shader
|
9 年前 |
mmikk
|
e056bb2f
|
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
|
9 年前 |
mmikk
|
e37eac8f
|
adding support for rotatable refl probes
adding support for rotatable refl probes
|
9 年前 |
vlad-andreev
|
60d4b7c4
|
shader upgrade to 5.5
|
8 年前 |
vlad-andreev
|
c0867e22
|
fixed linear rendering
|
9 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
9 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
9 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
9 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
9 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
9 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
9 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
9 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
9 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
9 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
9 年前 |
Tim Cooper
|
607a2f9e
|
[material graph]Add button to convert selection into subGraph
|
9 年前 |
Tim Cooper
|
675ed679
|
[mat graph] Add duplicate command.
|
9 年前 |
Tim Cooper
|
40ac12ad
|
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
|
9 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
9 年前 |
Tim Cooper
|
8e10c8cb
|
[mat graph]Sub graph is working again.
|
9 年前 |
Tim Cooper
|
8e31ace1
|
[material graph]Slot serialization test
|
9 年前 |
Tim Cooper
|
a00cc631
|
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
|
9 年前 |
Tim Cooper
|
8acbd944
|
[Material Graph]Tidy up test running / folder layout
|
9 年前 |
Tim Cooper
|
1e9597d2
|
[Material Graph]Remove non needed file.
|
9 年前 |
Tim Cooper
|
b010b419
|
[MaterialGraph]project files should not be here
|
9 年前 |
Tim Cooper
|
7cf4d1f0
|
[Material Graph]More tests + tidy custom serialization.
|
9 年前 |
Tim Cooper
|
addd6c34
|
[Material Graph]Write tests / fix issues as encountered
|
9 年前 |
Tim Cooper
|
d9619701
|
[material graph] Tidy up API for slot management (make generic).
|
9 年前 |
Tim Cooper
|
0dd596bf
|
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
|
9 年前 |
Tim Cooper
|
51558db2
|
[Material graph]hax to serialize texture reference :/
|
9 年前 |
Tim Cooper
|
25971c00
|
[material Graph] Fix non detected renames and add subgraph nodes.
|
9 年前 |
Tim Cooper
|
26c129c0
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
Tim Cooper
|
516c1760
|
[Material graph]Mark asset as dirty on modification so it can be saved properly when modified.
|
9 年前 |
Tim Cooper
|
cea17e49
|
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
|
9 年前 |
Tim Cooper
|
c522adcc
|
[material graph]Working on texture preview / regeneration of drawing layer workflow.
|
9 年前 |
Tim Cooper
|
da4824f7
|
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
|
9 年前 |
Tim Cooper
|
01366ee3
|
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
|
9 年前 |
Tim Cooper
|
98e18802
|
Fix position or Node preview
|
9 年前 |