sebastienlagarde
c95acc41
Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
sebastienlagarde
3ebe5f84
Fix test framework compilation after latest trunk merge
8 年前
Peter Bay Bastian
262e9a57
Move tests into common folder
7 年前
Peter Bay Bastian
271fbdce
Fix path in TestFramework
7 年前
Peter Bay Bastian
2cd62598
Update graphics test framework to work with new folder structure
7 年前
Felipe Lira
ce712ae5
Fixed tests and templates to account for LDR rendering.
7 年前
Felipe Lira
b72b35d7
Added MSAA support to the test framework.
7 年前
Felipe Lira
5224d3ba
Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader.
7 年前
Remy
da27429f
Do some tricks to have a separate hierarchy in testrunner for the different pipelines.
7 年前
Remy
3575217b
Fixes asked for PR
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Remy
8a563a64
Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests.
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Remy
4a36daf4
Add GBuffer debug for debug view controller.
Filter out Play Modes tests in editor test list.
Remove unecessary vars from scene setup
Update MotionVector test template because of optimisation (and frame offset)
7 年前
Remy
585366d1
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
7 年前
Remy
356da4e5
Properly override template in fail folder if needed.
Render realtime reflection probes before doing a test.
7 年前
Remy
65aa2c2b
Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
7 年前
Remy
da4312b1
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
7 年前
Remy
1d14feab
Add Popup dialog to be able to run the tests on only one render pipeline asset
7 年前
Remy
b2bd555b
Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines"
7 年前
Remy
0ac4d650
Make the tests more sensitive (tile average comparison instead of full image average).
Update templates.
Compare with Lab colorspace
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前