2048 次代码提交 (43be2f48-9e94-413b-8095-475bf98276cc)

作者 SHA1 备注 提交日期
Tim Cooper eac70c08 Graph edit window now survives serialization. 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 8 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 8 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 8 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 8 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 8 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 8 年前
Tim Cooper e8c71321 converting nodes to new system. 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
Filip Iliescu 4372896e post merge lighting asset fixup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 8 年前
Filip Iliescu a61789c1 fix flickering on shadows 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 8 年前
Filip Iliescu 9b8aef9b Added postfx submodule 8 年前
Filip Iliescu 3a226917 merged master 8 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
sebastienlagarde 30c5de4c Missing file from merge 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 8 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
uygar 7f34a973 Added ifdef guards around Editor code to fix script compile errors when building a player. 8 年前
uygar acf9a7fb Fixed compile error on PS4. 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
uygar e76929f5 Fixed tent filter enum names. 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu 3b85d428 some commented out debug code in case its needed again 8 年前
Filip Iliescu 431c9bfe fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored. 8 年前
Filip Iliescu 37c9bb35 fixed directional cookie size 8 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 8 年前
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 8 年前
Filip Iliescu 77efd9d6 fix cookie varients 8 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 8 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 8 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 8 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 8 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 8 年前
Filip Iliescu 9f78b2fd fixed shadows 8 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前