GitHub
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7b9f9990
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Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
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7 年前 |
Remy
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5c26bacc
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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8c9541db
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Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
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7 年前 |
sebastienlagarde
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3623b5e1
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add mipindex for blit + add a separate sahder resources
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7 年前 |
GitHub
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0e9b43a3
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Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
Paul Melamed
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53c32b8e
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fix z/y axis swap to column major
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7 年前 |
Remy
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2a269903
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Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
sebastienlagarde
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9269e0af
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First draft
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7 年前 |
Evgenii Golubev
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c1c33a32
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Support asymmetry with reprojection
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7 年前 |
Remy
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ae087b6d
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Paul Melamed
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163fdc44
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Intermediate commit
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7 年前 |
Sebastien Lagarde
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8d423a94
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Update package version to 0.1.26
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7 年前 |
Tim Cooper
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55238b57
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Split resources into editor and runtime resources
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7 年前 |
GitHub
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52d33a88
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Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
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7 年前 |
Tim Cooper
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20f2f82e
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[Fix]Move all LW resources into the resources asset.
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7 年前 |
sebastienlagarde
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174630e7
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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f1dcea79
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Merge pull request #853 from EvgeniiG/master
Add more phase functions
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7 年前 |
GitHub
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7d86032b
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Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
sebastienlagarde
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054213ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
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7 年前 |
Remy
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d7fec4b5
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Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
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7 年前 |
sebastienlagarde
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2345a375
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Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
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7 年前 |
GitHub
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4cb77cb7
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Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
sebastienlagarde
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c99235da
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Move range renderqueue to class HDRenderQueue
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7 年前 |
Frédéric Vauchelles
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658473fa
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[PlanarReflection] Adding probe profiling test
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7 年前 |
sebastienlagarde
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10a938eb
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Add support for transparent queue priority
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7 年前 |
GitHub
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cc8c318a
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Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
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7 年前 |
Frédéric Vauchelles
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504ba0e9
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[PlanarProbes] Packed env light data and env proxy data
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7 年前 |
Frédéric Vauchelles
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c2dbc138
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[PlanarReflection] Renamed to influence space
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7 年前 |
Frédéric Vauchelles
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f2351cfb
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Revert "[PlanarReflection] Render only visible probes"
This reverts commit a80f3f42d802cf795e1875b352f5246be693d801.
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7 年前 |
Frédéric Vauchelles
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ab695763
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Revert "[PlanarReflection] Render only visible probes"
This reverts commit d65e2908f582cc2d57c445e2f280c427b2458f5d.
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7 年前 |
Frédéric Vauchelles
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dc17338f
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[PlanarReflection] Render only visible probes
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7 年前 |
Frédéric Vauchelles
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bb3a6683
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[PlanarReflection] Render only visible probes
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7 年前 |
Frédéric Vauchelles
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02b21ed1
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[PlanarReflection] Added argument to explicilty render planar probes
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7 年前 |
Frédéric Vauchelles
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804647ce
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[PlanarReflection] Moved reflection files in Reflection folder
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7 年前 |
Evgenii Golubev
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ffea0999
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Add more phase functions
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7 年前 |
Frédéric Vauchelles
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3811cdc8
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[PlanarReflection] Fixed sampling on invalid direction
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7 年前 |
Evgenii Golubev
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9a866381
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Perform a minor clean up
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7 年前 |
Frédéric Vauchelles
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d02e0bc2
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[PlanarReflection] Rotation handle in correct location
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7 年前 |
Evgenii Golubev
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5db1724a
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Factor out VolumetricLightingModule
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7 年前 |
Frédéric Vauchelles
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df67690c
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[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
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7 年前 |
John
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3e638dcc
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Support for disabled MSAA
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7 年前 |
John
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90cac197
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Stripped UI options/pipeline config of feature. Relies on cascades for now.
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7 年前 |
John
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3cd84776
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Instancing support
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7 年前 |
John
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c3c11ecf
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Orthographic support
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7 年前 |
John
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cc3596dc
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Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled
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7 年前 |
Julien Ignace
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427df3eb
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Missing files
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7 年前 |
Julien Ignace
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d7f39ddf
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- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
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7 年前 |
Julien Ignace
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9b8805cb
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- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
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7 年前 |
Julien Ignace
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03e54099
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(WIP) Changed all HDRP RenderTextures to RTHandles
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7 年前 |
uygar
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251d7683
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Added using the normal in deferred directional shadow passes if available.
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7 年前 |