4432 次代码提交 (40d78c85-e22a-4f23-b639-7fc53e062d42)

作者 SHA1 备注 提交日期
GitHub 7b9f9990 Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
Remy 5c26bacc Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
GitHub 0e9b43a3 Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix 7 年前
Paul Melamed 53c32b8e fix z/y axis swap to column major 7 年前
Remy 2a269903 Evgenii : Fix volumetric lighting causing assertion in new scene 7 年前
sebastienlagarde 9269e0af First draft 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 163fdc44 Intermediate commit 7 年前
Sebastien Lagarde 8d423a94 Update package version to 0.1.26 7 年前
Tim Cooper 55238b57 Split resources into editor and runtime resources 7 年前
GitHub 52d33a88 Merge pull request #854 from Unity-Technologies/LW-Resources 7 年前
Tim Cooper 20f2f82e [Fix]Move all LW resources into the resources asset. 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f1dcea79 Merge pull request #853 from EvgeniiG/master 7 年前
GitHub 7d86032b Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 054213ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support 7 年前
Remy d7fec4b5 Correct sky settigns in ShadowMask scene to have the shadow mask more obvious 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
Frédéric Vauchelles 658473fa [PlanarReflection] Adding probe profiling test 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Frédéric Vauchelles c2dbc138 [PlanarReflection] Renamed to influence space 7 年前
Frédéric Vauchelles f2351cfb Revert "[PlanarReflection] Render only visible probes" 7 年前
Frédéric Vauchelles ab695763 Revert "[PlanarReflection] Render only visible probes" 7 年前
Frédéric Vauchelles dc17338f [PlanarReflection] Render only visible probes 7 年前
Frédéric Vauchelles bb3a6683 [PlanarReflection] Render only visible probes 7 年前
Frédéric Vauchelles 02b21ed1 [PlanarReflection] Added argument to explicilty render planar probes 7 年前
Frédéric Vauchelles 804647ce [PlanarReflection] Moved reflection files in Reflection folder 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Frédéric Vauchelles d02e0bc2 [PlanarReflection] Rotation handle in correct location 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
John 3e638dcc Support for disabled MSAA 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
John 3cd84776 Instancing support 7 年前
John c3c11ecf Orthographic support 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
Julien Ignace 427df3eb Missing files 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前