Paul Demeulenaere
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2c0192a0
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Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
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8 年前 |
sebastienlagarde
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22c94004
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Paul Demeulenaere
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c1f9ae7d
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
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8 年前 |
vlad-andreev
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d51bbb44
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subproject commit
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8 年前 |
Tim Cooper
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9f1103ac
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[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
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8 年前 |
vlad-andreev
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2e2c8f30
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meta file for the external test scenes
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8 年前 |
Tim Cooper
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f62762b2
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[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
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8 年前 |
vlad-andreev
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ff751a5a
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add ScriptableRenderLoopScenes as a submodule
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8 年前 |
Tim Cooper
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47d64c52
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[mat graph]Remove implicit node creation now that we have better code generation framework.
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8 年前 |
vlad-andreev
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da9f3bfc
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Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
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8 年前 |
Paul Demeulenaere
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94144e69
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Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
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8 年前 |
vlad-andreev
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ba65c3af
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add test scenes submodule
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8 年前 |
Paul Demeulenaere
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51383cec
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
vlad-andreev
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070a44dc
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added include guards to hlsl codegen
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
vlad-andreev
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88b6b90d
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fix missing shader in fptl renderloop asset
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8 年前 |
Peter Bay Bastian
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1ded56e2
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Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
vlad-andreev
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61cde378
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remove old prototype
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8 年前 |
sebastienlagarde
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fd7cfe17
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HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
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8 年前 |
Peter Bay Bastian
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7ef50ef7
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Replaced accidental tabs with spaces
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8 年前 |
GitHub
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89924c46
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Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
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8 年前 |
Peter Bay Bastian
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be11b1e0
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"Show in project"-button now works
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8 年前 |
Sebastien Lagarde
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eed1a7a3
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Peter Bay Bastian
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c6e6d4e4
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Refactored title bar button into own drawer
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8 年前 |
Sebastien Lagarde
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55ac2b41
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HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
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8 年前 |
Peter Bay Bastian
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53ab6c81
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Added options button (not functional yet)
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8 年前 |
sebastienlagarde
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d2827571
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Peter Bay Bastian
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235ac2cb
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Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
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8 年前 |
sebastienlagarde
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cb428a02
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HDRednerLoop: Again msising file...
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8 年前 |
Peter Bay Bastian
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621f548e
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Style tweaks and minor code clean-up for title bar
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8 年前 |
sebastienlagarde
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f53cd1c7
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HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
GitHub
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685cbab5
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Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
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8 年前 |
mmikk
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6761d9b5
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slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
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8 年前 |
Peter Bay Bastian
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08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
sebastienlagarde
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8cf763ef
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HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
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8 年前 |
mmikk
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6062ecfb
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enable big tile pruning by default
enable big tile pruning by default
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8 年前 |
Peter Bay Bastian
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da329206
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Removed absolute positioning from GraphView and did minor tweaks to title bar
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8 年前 |
sebastienlagarde
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e0f00a34
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Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
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8 年前 |
mmikk
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dd5961c9
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added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
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8 年前 |
julienf-unity
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bb982188
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Remove imported.asset files
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8 年前 |
Sebastien Lagarde
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2ffcb7f1
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HDRenderLoop: Misc test
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8 年前 |
mmikk
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0ea8b5f2
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make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
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8 年前 |
julienf-unity
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07fa7d87
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Fix compilation with runtime merge
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8 年前 |
Sebastien Lagarde
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edd76a17
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HDRenderLoop: miss a meta file
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8 年前 |
runes
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344748a4
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Added checkbox for enabling Tile Debug Visualization
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8 年前 |
Peter Bay Bastian
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42eb0e0c
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Merge branch 'master' of github.com:stramit/MaterialGraph
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8 年前 |
Sebastien Lagarde
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fab6bd80
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HDRenderLoop: Miss two file
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8 年前 |
runes
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86db7d67
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Debug code for visualizing light bounds
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8 年前 |
julienf-unity
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95bdff73
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Add default constructor for MaterialSlotDefaultInput to allow deserialization
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8 年前 |