3375 次代码提交 (38e4110f-9b50-477e-be05-6e936316c896)

作者 SHA1 备注 提交日期
GitHub af3e20a0 Merge pull request #617 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy fd20358f Add Lit BentNormal template image 7 年前
Frédéric Vauchelles 266485f6 [Refraction] Fix refraction sampling 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 40cfe5f3 Reintroduce EvaluateBSDF_Area() 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy de58d455 Add Lit BentNormal Test scene 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Remy d95e1b64 Add manual lightmaps to the rounded cube. 7 年前
Raymond Graham 9cb6a586 PR feedback. 7 年前
GitHub ecc5d681 Merge pull request #615 from EvgeniiG/master 7 年前
Remy 3ca3456a Transmit static state of the placer object to the placed ones (for lightmapping) 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GitHub 61fde733 Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 515bdee8 Add missing graphic test image templates 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Peter Bay Bastian c3ce7007 Update `CoreShaderIncludePaths` to use `SRPMARKER` 7 年前
Evgenii Golubev 93c1c226 Update the MultiLight test 7 年前
GitHub 5cadd592 Merge pull request #610 from EvgeniiG/master 7 年前
Evgenii Golubev f2463daf Revert to a single loop over all punctual lights 7 年前
GitHub ed6efcd7 Merge pull request #608 from EvgeniiG/master 7 年前
Evgenii Golubev 3367958a Optimize EvaluateCookie_Punctual() 7 年前
GitHub b529a548 Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master 7 年前
Evgenii Golubev c2749fb3 Clean up TilePassLoop 7 年前
GitHub 39cb603c Revert "Revert " Reduce the number of dependent texture reads for SSS"" 7 年前
Evgenii Golubev fb4e09f9 Optimize punctual light evaluation by having an inlined function per light type 7 年前
GitHub bcdbf637 Merge pull request #606 from Unity-Technologies/revert-594-master 7 年前
Felipe Lira b4b28fdf Fixed PS4 compiler error. 7 年前
Evgenii Golubev 93a7de37 Remove EvaluateBSDF_Area() 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
Felipe Lira c137b6fb Fixed an issue that was causing lightweight resource file to be added in every build. 7 年前
GitHub 1392a5c1 Fix a comment 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Evgenii Golubev 594c4768 Multiple bugfixes for transmission 7 年前
GitHub 5ed9240c Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Evgenii Golubev c33e5451 Improve FastSign() and FastMulBySignOf() 7 年前
Peter Bay Bastian 67c78bcc Update to latest post processing, bump package version and include some package files in the repo 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Evgenii Golubev 6e123ad4 Remove zero-initialization of PreLightData 7 年前
Felipe Lira e62690b9 Merge branch 'LightweightPipeline' 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
GitHub e9e1ad86 Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera 7 年前
Evgenii Golubev f62c83f5 Update FastSign() and implement FastMulBySignOf() 7 年前
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Evgenii Golubev 74f8bb30 Update TagLightingForSSS() 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前