GitHub
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37a266ac
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Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate
Branch fix height map update
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7 年前 |
GitHub
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ed6465fd
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Merge pull request #749 from Unity-Technologies/feature/mip-debug
Added mip debug visualisation
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7 年前 |
GitHub
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dff8ea78
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Merge pull request #787 from Unity-Technologies/debug-scrollview
Boxed debug panel items in a scrollview
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7 年前 |
Thomas
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e065274b
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Boxed debug panel items in a scrollview
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7 年前 |
Felipe Lira
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8f43aa08
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Merge branch 'LW-Optimization'
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7 年前 |
Remy
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bfbb6604
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Remove multiplicative blend mode from tests.
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7 年前 |
GitHub
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26be26ee
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Add a TODO
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7 年前 |
Felipe Lira
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70226c0e
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Fixed viewport rendering issue.
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7 年前 |
sebastienlagarde
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bd49afda
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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
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7 年前 |
sebastienlagarde
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89b5cebe
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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
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7 年前 |
GitHub
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3f31b4d7
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Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
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7 年前 |
GitHub
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1588a9a8
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Merge pull request #784 from Unity-Technologies/Test_Assemblies
Create test assembly deffinition files
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7 年前 |
Julien Ignace
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cdd44d73
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Re-updated materials with new heightmap parametrization
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7 年前 |
GitHub
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607a0c36
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Merge pull request #785 from Unity-Technologies/movecs-camera-fix
Fixed flipped camera motion vectors
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7 年前 |
Julien Ignace
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bb145a1c
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Fixed heightmap update script.
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7 年前 |
Thomas
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9b1dd7e6
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Fixed flipped camera motion vectors
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7 年前 |
Julien Ignace
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6ba9292e
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Revered matrerial update after heightmap parametrization change.
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7 年前 |
GitHub
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b9d06aca
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Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
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7 年前 |
Thomas
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6e7134b5
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Added motion vector support to Unlit
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7 年前 |
Julien Ignace
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499dc96e
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Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
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7 年前 |
GitHub
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ab46e660
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Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
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7 年前 |
Thomas
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4b33a1b6
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Merge branch 'master' into lw-gc-optim
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7 年前 |
Remy
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c09a6280
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Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
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7 年前 |
Julien Ignace
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65d498de
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Fixed test scene 2103 baking sky.
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7 年前 |
Thomas
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57797a4c
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Compararer -> Comparer
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7 年前 |
GitHub
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a7ace80f
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Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
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7 年前 |
Frédéric Vauchelles
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8b7e311c
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[PlanarReflectionProbe] Added frustrum calculation for capture camera
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7 年前 |
Felipe Lira
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d2bf88c9
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Deleted Pow4 from Lightweight library.
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7 年前 |
Thomas
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73aec04c
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GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
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7 年前 |
sebastienlagarde
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c20bc336
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Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
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7 年前 |
GitHub
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b8348971
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Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix
Fix Fix for playmode tests (no more build failure)
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7 年前 |
Frédéric Vauchelles
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c8c5a6a6
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[PlanarReflection] Update capture frustrum calculation
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7 年前 |
Felipe Lira
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25aa15b7
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Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
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7 年前 |
Thomas
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d798451c
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GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
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7 年前 |
GitHub
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544aba56
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Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
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7 年前 |
Frédéric Vauchelles
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3f5a5830
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[PlanarReflection] (wip) added capture camera gizmos
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7 年前 |
Felipe Lira
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405ce570
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Moved Pow4 to srp library.
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7 年前 |
Thomas
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1a8f983d
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GC fix (saves 360B/frame)
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7 年前 |
GitHub
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2c4f9537
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Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings
Added Baking Sky to scene setting creation menu item.
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7 年前 |
Frédéric Vauchelles
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8b418188
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[PlanarReflection] Updated UI
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7 年前 |
Felipe Lira
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8e852764
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IntegrateLD_MIS not supported on GLES2
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7 年前 |
Thomas
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77910e79
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GC fix (saves 4.9KB/frame)
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7 年前 |
Julien Ignace
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e4117440
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Added Baking Sky to scene setting creation menu item.
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7 年前 |
Remy
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468b92e2
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Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.
Fix script GUID in LT and HD test scenes.
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7 年前 |
Frédéric Vauchelles
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9967a514
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[PlanarReflection] (wip) Updated bake API
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7 年前 |
Julien Ignace
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43f6d6eb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
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7 年前 |
Felipe Lira
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81845faa
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defining texture gather to error on unsuported hardware.
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7 年前 |
GitHub
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1017d3de
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Merge pull request #776 from Unity-Technologies/fix-paths-from-pr775
Move script files to Editor folders if needed
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7 年前 |
Frédéric Vauchelles
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79d8e824
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[PlanarReflection] (wip) render execution for planar reflection
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7 年前 |
Evgenii Golubev
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f96d9802
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Optimize metallic and fix clear coat
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7 年前 |