6212 次代码提交 (36539f3e-1340-46d3-9c8a-7e16963579b4)

作者 SHA1 备注 提交日期
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 9 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 9 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 9 年前
Tim Cooper 553fedbf [Format]Run code formatting 9 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 9 年前
Tim Cooper e7cb2abf [Material Graph]fix issue with pixel shader UI 9 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 9 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 9 年前
Tim Cooper 6e740eb0 [material graph]Fix test name 9 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 9 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 9 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 9 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 9 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 9 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 9 年前
Tim Cooper 675ed679 [mat graph] Add duplicate command. 9 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 9 年前
Tim Cooper 8e31ace1 [material graph]Slot serialization test 9 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
Tim Cooper 1e9597d2 [Material Graph]Remove non needed file. 9 年前
Tim Cooper b010b419 [MaterialGraph]project files should not be here 9 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前