6212 次代码提交 (36539f3e-1340-46d3-9c8a-7e16963579b4)

作者 SHA1 备注 提交日期
mmikk 794e5e25 oops, forgot to remove this 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
mmikk 4e597199 separate out sort routines 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
vlad-andreev 6d674ea7 forgot to commit a file 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
vlad-andreev 258d1284 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
vlad-andreev 1f804bdc moved editor-specific shader generator code to an Editor folder 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
vlad-andreev 7a51ba61 submodule commit 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Aras Pranckevicius a219411f Update after API changes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
mmikk e94fe786 minor clean up 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
sebastienlagarde 77789151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
sebastienlagarde cf14676d HDRenderLoop: regenerate header hlsl after merge 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
vlad-andreev d51bbb44 subproject commit 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
vlad-andreev 2e2c8f30 meta file for the external test scenes 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
vlad-andreev ff751a5a add ScriptableRenderLoopScenes as a submodule 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
vlad-andreev da9f3bfc Revert "add test scenes submodule" 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
vlad-andreev ba65c3af add test scenes submodule 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
Paul Demeulenaere 94f746ff - Avoid add null shaderChunks 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
vlad-andreev 61cde378 remove old prototype 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Sebastien Lagarde eed1a7a3 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前