6212 次代码提交 (36539f3e-1340-46d3-9c8a-7e16963579b4)

作者 SHA1 备注 提交日期
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前