Filip Iliescu
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cfc98f56
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add more tests
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8 年前 |
Filip Iliescu
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1dff4c8e
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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8 年前 |
Filip Iliescu
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ef684f38
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add a bunch of test scenes
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8 年前 |
Filip Iliescu
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a26f254d
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revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
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8 年前 |
Filip Iliescu
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0a02be3a
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use the correct matrix for looking up textures
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8 年前 |
Filip Iliescu
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d920f17e
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add a bunch of small test scenes
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8 年前 |
Filip Iliescu
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6ab217be
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fix indexing issue into cookie array causing some textures to not get loaded
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8 年前 |
Filip Iliescu
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3b67314b
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use texLod for texcture lookup
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8 年前 |
Filip Iliescu
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e078e5c8
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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48eea183
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add a copy of shadow setup files so i dont rely on fptl
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8 年前 |
Filip Iliescu
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6d43471b
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rough in single pass forward reflections using compute buffers
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8 年前 |
Filip Iliescu
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490fb1b8
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add support file for texture cube arrays and stub in commented out cookie support for later
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8 年前 |
Filip Iliescu
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3cca95fb
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working spotlight cookies in transperencies
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8 年前 |
Filip Iliescu
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104059c8
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working spot and point for single pass forward transparencies
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8 年前 |
Filip Iliescu
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ddc56ae3
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stub in point and sphere lights
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8 年前 |
Filip Iliescu
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0e033abd
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directional lights for single pass forward
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8 年前 |
Filip Iliescu
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8028c167
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base forward GI
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8 年前 |
David Rogers
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c564d3bd
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Revert "Add more GLES3 and Vulkan shader libraries."
This reverts commit f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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9839802f
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script side buffer setup and stub single pass shader
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8 年前 |
David Rogers
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36baac01
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Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
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8 年前 |
Filip Iliescu
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0e8fa502
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begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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8 年前 |
David Rogers
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85744e59
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Local merge
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8 年前 |
Filip Iliescu
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3b50be5f
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stub in basic transparencys
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8 年前 |
Filip Iliescu
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dda281fd
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Merge branch 'master' into classicDeferredMobile
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8 年前 |
David Rogers
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c29dfe78
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Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Peter Bay Bastian
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696062ae
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#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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8 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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8 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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8 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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8 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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8 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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8 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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8 年前 |
Peter Bay Bastian
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dfe9bbae
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Enable pixel caching for nodes (should yield better performance)
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8 年前 |
Peter Bay Bastian
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8fd68583
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Preview is now actually hidden when inactive or hidden
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8 年前 |
Tim Cooper
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b1e5c75f
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Update shader generation tests.
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8 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
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8 年前 |
Tim Cooper
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8f5cab45
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[fixes]Fix broken unit tests.
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8 年前 |
GitHub
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ea281f24
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Merge pull request #41 from stramit/crash-fixes
Crash fixes
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8 年前 |
Yuanxing Cai
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a1e42ea7
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Fixed the shortcut problem in a proper way.
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8 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
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8 年前 |
GitHub
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34657a4b
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Update Unity branch in README.md
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8 年前 |
Yuanxing Cai
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77e26863
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Merge branch 'master' into crash-fixes
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8 年前 |
Tim Cooper
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f9b09347
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remove testable suffix (not needed)
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8 年前 |
Tim Cooper
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28cf7cb6
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Upgrade to trunk based graph view.
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8 年前 |
Tim Cooper
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870f055f
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Remove graph view.
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8 年前 |
Tim Cooper
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3ff875cf
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minor tidy of files
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8 年前 |
Yuanxing Cai
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daa21fd3
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Fixed a crash when deleting nodes from the graph.
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8 年前 |
Tim Cooper
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c54ee0eb
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String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
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8 年前 |
Tim Cooper
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761baa4b
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Reuse editor window for a graph if the window is already open.
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8 年前 |
Tim Cooper
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d2627032
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Start work on 'unit testing' each node.
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8 年前 |