1425 次代码提交 (32457b2e-6405-4163-bd3e-811c76c0dd32)

作者 SHA1 备注 提交日期
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 3e4c0174 [Material Graph]Add in general node collapse. 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper b824e4af [material graph] ensure logger is valid 9 年前
Tim Cooper 3958bdb1 [Material Graph]Rearrange project. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2630ebd1 [Material Graph]Material graph does not need reference to owner + more tests. 9 年前
Tim Cooper 0de2d9bd [Material Graph] Mode node collecton code to NodeUtils away from member functions 9 年前
Tim Cooper 6cf26ef3 [Material Graph] Add a test for serializable node 9 年前
Tim Cooper 8f52ff02 [Material Graph]Finish tests for serializable graph 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 327231db [Material graph]More tests + fixes along the way. 9 年前
Tim Cooper c142890b [Material graph]Logging 9 年前
Tim Cooper 07060e1e [materialgraph] start removing old things. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 159a13a8 [shader graph]Renable delete. Fix guids so shaders generate properly. 9 年前
Tim Cooper a2b27b3c [Shader graph]Working on getting previews again. 9 年前
Tim Cooper 34db823b [shader graph]Data refactor 4 (working kind of now) 9 年前
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper 6d78b98e [shader graph]data refactor pt2 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 9 年前
Tim Cooper 68752636 [shader graph] Add missing API. 9 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 39745dc1 more cosmetics on refl shader 8 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 8 年前
mmikk e37eac8f adding support for rotatable refl probes 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
vlad-andreev c0867e22 fixed linear rendering 8 年前
vlad-andreev cb101a89 fptl: fixed broken rendering on scene property change 8 年前
vlad-andreev 4382d424 fixed scene view 8 年前
vlad-andreev 95f2a88a fixed asserts 8 年前
vlad-andreev 0f3f4930 tabs 8 年前
vlad-andreev 63781976 fixed compute buffer leak 8 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 8 年前
mmikk 7c5b7deb adding a skydome 8 年前
mmikk c8549891 get rid of redundant blendmode routines 8 年前
mmikk 27ed7249 throwing in fptl project 8 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 9 年前