219 次代码提交 (322faaad-d043-4b6c-80c7-4831186f65a4)

作者 SHA1 备注 提交日期
GitHub a5aef4e0 Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce 7 年前
Frédéric Vauchelles 38bd2d92 fixes 7 年前
Remy 8a563a64 Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests. 7 年前
Frédéric Vauchelles 60688864 Added gizmos 7 年前
GitHub 79a8c1d1 Merge pull request #680 from Unity-Technologies/volume-improvements 7 年前
Frédéric Vauchelles 351fde8f Some fixes 7 年前
GitHub 97bd12f5 Merge pull request #682 from Unity-Technologies/color-functions 7 年前
Frédéric Vauchelles 69563e7b Added mip map slider on preview 7 年前
GitHub 1f062146 Merge pull request #683 from Unity-Technologies/hdlighteditor-fix 7 年前
Frédéric Vauchelles 12379ae5 Update reflection cubemap inspector 7 年前
sebastienlagarde db2bdfc0 More dfraft 7 年前
Thomas 3dfce8fe Moved range parmeter to light shape and removed it for directional 7 年前
Frédéric Vauchelles 90fc49a7 Added bake button 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
Thomas 17672cc3 Added a bunch of useful color functions to Core 7 年前
GitHub f8f8902d Remove a redundant test 7 年前
Frédéric Vauchelles 4d25f24b Updated additional settings 7 年前
sebastienlagarde feabd543 another round of change 7 年前
GitHub 4ca37d7f Merge pull request #679 from Unity-Technologies/TestRunner-SetRenderpipeOptimisation 7 年前
Frédéric Vauchelles feb9a7a0 Added capture settings section 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
GitHub d2a4e002 Merge pull request #681 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 5e6d2b66 Updated drawers 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
Frédéric Vauchelles d9fa2f6c Added drawers 7 年前
Sebastien Lagarde d59195c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
GitHub 104d6424 Optimize for a dumb compiler (need to profile) 7 年前
Frédéric Vauchelles 1dc19592 (ip) update reflection probe editor refactoring 7 年前
sebastienlagarde a8480a83 First draft 7 年前
Peter Bay Bastian a395e251 Fix for lightweight pipeline asset creation and bump package version 7 年前
Frédéric Vauchelles 0b7f1dc2 (wip) reflection probe ui 7 年前
sebastienlagarde f41dc2ff HDRenderPipeline: adress PR feedback 7 年前
Frédéric Vauchelles fb318542 (wip) reflection probe editor 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy 97ba53ba Disable re-setting the renderPipeline for a graphic if it is already set. 7 年前
Evgenii Golubev a2e010cc Fix failing test 7 年前
Robert Srinivasiah 26babfa7 Use RenderTextureDescriptor with CreateDepthStencilBuffer 7 年前
GitHub 248a47ba Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split 7 年前
Evgenii Golubev dfbbcbc0 SHADER TARGET 45 = SM 5.0 7 年前
Robert Srinivasiah ca90ec7d Start using RenderTextureDescriptor (WIP) 7 年前
sebastienlagarde 99e8024a Fix enumeration of assembly for CsharpToHLSL 7 年前
Evgenii Golubev 6c081ac7 Clean up Common.hlsl 7 年前
Robert Srinivasiah 8fea3b39 Add RenderTexture helper methods to HDRenderPipeline 7 年前
sebastienlagarde d2b483b9 HDRenderPipeline: Revert change of CubemapColorMap test scene 7 年前
Evgenii Golubev 914d5a35 Clean up Common.hlsl 7 年前
Robert Srinivasiah 37789fec Hook up DBuffer manager with RenderTextureDescriptor 7 年前
GitHub 31cc4924 Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Robert Srinivasiah 4ca996b7 Initial RenderTextureDescriptor management 7 年前
sebastienlagarde 9c34dc78 Fixed few .SampleLevel call not using the abstractoin API 7 年前