35 次代码提交 (30b40f2a-adcb-42a2-a51a-2cc4acea3207)

作者 SHA1 备注 提交日期
sebastienlagarde 8ad719be HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 8 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 5b236c70 Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs 7 年前
GitHub 9e3bb7df Merge pull request #331 from EvgeniiG/merge_proj_lights 7 年前
Arnaud Carre d57fb15d Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 7 年前
GitHub adf8a77d Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-light 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
Evgenii Golubev 5e60f635 Merge branch 'master' 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
Peter Andreasen dfcadd60 Merge branch 'master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
GitHub ba11639e Merge pull request #439 from Unity-Technologies/refactor-light-editor 7 年前
sebastienlagarde 24c669b1 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前