17 次代码提交 (2fd72ffd-fe0f-4a68-8eea-7f3e6b830d0f)

作者 SHA1 备注 提交日期
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 7 年前
Julien Ignace 17a9cbd9 Added a lighting debug mode to visualize Cascaded shadow splits. 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 7 年前
Evgenii Golubev e5738ffb Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 57ca73ef Update all generated files 6 年前