Tim Cooper
c1c5d22d
[shader graph]
*All inputs should go through the adaptor. This stops weird implicit swizzles.
*Adaptor now uses swizzles instead of new vector.
9 年前
Tim Cooper
abcc9002
[shader graph]
*Fix exposition of vector properties
*Change validation (graph wholeistic)
*Add view layer callback for when nodes change internally (need repaint)
*Add missing pool classes
9 年前
Tim Cooper
82eedf8b
[shader graph]allow properties to be exposed (happens via UI)
9 年前
Tim Cooper
51ceebd2
[shader graph]optimise for GC
9 年前
Tim Cooper
f119ce26
[canvas2d] change canvas element to use render textures.
9 年前
Tim Cooper
28d3f4cc
[Shader Graph]
Remove properties as they are not needed (will expose property setting per input node)
Add support for compact node UI view
Add Vector3 node
Update some example graphs
9 年前
Tim Cooper
6086c6d6
[shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler.
9 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
Tim Cooper
450a5f11
[shader graph]small tweaks and cleanup to the invalid state caching.
9 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
Tim Cooper
5f56ff07
[shader graph]Tidy up graphs.
9 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前
Tim Cooper
ff4d4704
[shader graph]fix layout.
9 年前
Tim Cooper
4b137787
[shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there.
9 年前
Tim Cooper
c55aaff6
[shader graph]
Tidy up canvas texture generation (do not leak textures / only regenerate when needed)
Mark time dependent nodes dirty all the time
Tidy up Window code slightly
9 年前
Tim Cooper
5090feee
[shader graph] Add context menu for adding nodes.
9 年前
Tim Cooper
d0d0f462
[shader graph] Fix edge connection so that it removes input edges before connecting new input edges.
9 年前
Tim Cooper
3da9634f
[Shader graph]working delete + connect of nodes / edges
9 年前
Tim Cooper
5a34322a
[Shader Graph] Previews rendering.
9 年前
Tim Cooper
a184cf99
[shader graph]Working node connections.
9 年前
Tim Cooper
834fc657
[shader graph] start porting to new graph framework.
9 年前
vlad-andreev
01f87afe
fix material lifetime
8 年前
Tim Cooper
3824cd6b
[Shader Graph] tidying.
9 年前
vlad-andreev
4e8bf0ba
fptl: fix specular in linear
8 年前
Tim Cooper
424d2324
[shader graph] Fix issue where we were overriding base class and not calling the function.
9 年前
vlad-andreev
326ac6a3
fptl: proper linear rendering
8 年前
Tim Cooper
cb909cbc
[shader graph] Support adding / removing master node slots for easy upgrading.
9 年前
vlad-andreev
1e9b2021
skybox cleanup
8 年前
Tim Cooper
2b12d0bf
[shader graph]Simplify creation of pixel master node.
9 年前
vlad-andreev
8edbc012
github desktop got confused..
8 年前
Tim Cooper
9b51c881
[shader graph]Tidy up generation of shaders / preview.
9 年前
vlad-andreev
d8b94019
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
8 年前
Tim Cooper
53f95972
[shader graph]Refactor
-namespace UnityEditor.Graphs.Material
+namespace UnityEditor.MaterialGraph
9 年前
vlad-andreev
13e0bb9f
fixed build after merge
8 年前
Tim Cooper
c2f74843
Fix up setting preview properties to be pull based instead of push based (needs close review)
9 年前
mmikk
e7419ce5
use BC6H instead of DXT5
use BC6H instead of DXT5
8 年前
Tim Cooper
a30720aa
[shader graph]Update shader.
9 年前
mmikk
5a3b035e
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
8 年前
Tim Cooper
64357be6
[shader graph]Add asset preview for graph.
9 年前
vlad-andreev
99c59769
fptl: fixed directional shadows in scene view
8 年前
Tim Cooper
e902d076
[Shader Graph] Remove time hacks and use time overrides when rendering. Use real editor time.
9 年前
vlad-andreev
21b003b8
fptl: first stab at directional light support (directional shadows not yet working in scene view)
8 年前
Tim Cooper
d5f1b3d0
[shader graph]Add a bunch of reference from the standard assets
9 年前
vlad-andreev
1f47f98c
fix linear rendering
8 年前